package ch.epfl.maze.graphics; import ch.epfl.maze.util.Action; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; import javax.swing.*; import java.awt.*; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.awt.image.ImageObserver; /** * Graphic component of an animal that will be drawn by an {@link Animation}. */ public final class GraphicComponent { /* constants */ public static final int MAXIMUM_FRAMES = 4; public static final int SQUARE_SIZE = Display.SQUARE_SIZE; /* drawing variables */ private final Vector2D mPosition; private final BufferedImage mImage; private Action mAction; private boolean mRotate; /** * Constructs a graphic component with the image of the animal, the position * at which the component needs to be drawn, and the corresponding action * that it needs to perform. * * @param image Image of animal * @param position Position at which the image will be drawn * @param action Action that the component needs to perform */ public GraphicComponent(BufferedImage image, Vector2D position, Action action) { // sanity checks if (image == null) { throw new IllegalArgumentException("BufferedImage cannot be null."); } if (position == null) { throw new IllegalArgumentException("Position cannot be null."); } if (action == null) { action = new Action(Direction.NONE, false); } // default values mImage = image; mPosition = position; mRotate = true; mAction = action; } /** * Notifies the component that it will die between two squares. */ public void willDieMoving() { mAction = new Action(mAction.getDirection(), mAction.isSuccessful(), true); } /** * Asks the graphic component to paint itself on graphic environment, by * performing a ratio of its action. * * @param ratio Ratio of the action to be performed * @param g Graphic environment * @param targetWindow Window on which the graphic is being drawn */ public void paint(float ratio, Graphics2D g, ImageObserver targetWindow) { if (mAction.getDirection() == Direction.NONE) { renderStuck(g, targetWindow); } else { if (ratio > 0.5) { if (!mAction.diesBetweenSquares() && !mAction.isSuccessful()) { renderMove(1 - ratio, g, targetWindow, true); } else if (!mAction.diesBetweenSquares()) { renderMove(ratio, g, targetWindow, false); } } else { renderMove(ratio, g, targetWindow, false); } } } /** * Draws the moving component on graphics environment and target window. *
* The function draws the animal at {@code (position + ratio*heading)}. * * @param ratio Ratio of action performed by animation * @param g Graphic environment * @param targetWindow Frame display * @param buzz Buzzes the animal, used when he has just hit a wall */ private void renderMove(float ratio, Graphics2D g, ImageObserver targetWindow, boolean buzz) { // transforms direction into vector Vector2D heading = mAction.getDirection().toVector().mul(SQUARE_SIZE); Vector2D normalized = heading.normalize(); // loads the correct frame BufferedImage img = cropImage(ratio, mAction.getDirection()); AffineTransform reset = new AffineTransform(); // applies translation double newX = (mPosition.getX() + ratio * heading.getX()); double newY = (mPosition.getY() + ratio * heading.getY()); reset.translate(newX, newY); // applies rotation double rotation = 0; if (buzz) { rotation = -(Math.PI / 6.0) * Math.sin((60 * ratio) / Math.PI); } if (mRotate) { rotation += Math.atan2(normalized.getY(), normalized.getX()) - Math.PI / 2; } reset.rotate(rotation, SQUARE_SIZE / 2, SQUARE_SIZE / 2); // transforms and draws image g.setTransform(reset); g.drawImage(img, 0, 0, targetWindow); // inverts transformations reset.rotate(-rotation, SQUARE_SIZE / 2, SQUARE_SIZE / 2); reset.translate(-newX, -newY); g.setTransform(reset); } /** * Draws the still component on graphics environment and target window. *
* Draws a question mark if {@code mAction} is not successful * * @param g Graphic environment * @param targetWindow Frame display */ private void renderStuck(Graphics2D g, ImageObserver targetWindow) { // loads default frame of image with default direction BufferedImage img = cropImage(-1, Direction.NONE); AffineTransform reset = new AffineTransform(); // applies translation double newX = mPosition.getX(); double newY = mPosition.getY(); reset.translate(newX, newY); // transforms and draws image g.setTransform(reset); g.drawImage(img, 0, 0, targetWindow); // draws interrogation mark if (!mAction.isSuccessful()) { ImageIcon icon = new ImageIcon("img/unknown.png"); g.drawImage(icon.getImage(), SQUARE_SIZE - icon.getIconWidth() - 2, 2, targetWindow); } // inverts translation reset.translate(-newX, -newY); g.setTransform(reset); } /** * Transforms the image according to frame and movement. * * @param ratio The ratio of the action to perform * @param dir The direction towards which the component faces * @return The correct frame that faces towards the direction specified */ private BufferedImage cropImage(float ratio, Direction dir) { int width = mImage.getWidth(); int height = mImage.getHeight(); int frames = width / SQUARE_SIZE; int moves = height / SQUARE_SIZE; // sanity checks if (width % SQUARE_SIZE != 0 || height % SQUARE_SIZE != 0) { throw new UnsupportedOperationException( "Image size is not a multiple of " + SQUARE_SIZE + " pixels, but " + width + "x" + height); } if (moves > Direction.values().length) { throw new UnsupportedOperationException( "Image height has more than " + Direction.values().length + " moves (" + height + ")"); } if (frames > MAXIMUM_FRAMES) { throw new UnsupportedOperationException( "Image width has more than " + MAXIMUM_FRAMES + " frames (" + frames + ")"); } // selects frame int frame = ((int) (ratio * 2 * frames)) % frames; if (frame >= frames) { frame = 0; } else if (ratio < 0 || ratio > 1) { // handles bad ratio frame = (int) (frames / 2); } // selects move int move = dir.intValue(); mRotate = false; if (move >= moves) { mRotate = true; move = 0; } // selects subimage according to frame and move BufferedImage img = mImage.getSubimage(frame * SQUARE_SIZE, move * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE); return img; } }