package ch.epfl.maze.main; import ch.epfl.maze.graphics.Display; import ch.epfl.maze.physical.Daedalus; import ch.epfl.maze.physical.Maze; import ch.epfl.maze.physical.pacman.*; import ch.epfl.maze.physical.zoo.Hamster; import ch.epfl.maze.physical.zoo.Monkey; import ch.epfl.maze.physical.zoo.Mouse; import ch.epfl.maze.physical.zoo.Panda; import ch.epfl.maze.simulation.DaedalusSimulation; import ch.epfl.maze.simulation.MazeSimulation; import ch.epfl.maze.simulation.Simulation; import ch.epfl.maze.util.LabyrinthGenerator; import ch.epfl.maze.util.Vector2D; /** * Mini-project main program that will run the simulations on a {@code Display}. * * @author EPFL */ public class Program { /** * Runs one of the two available simulations * * @see #getMazeSimulation() * @see #getDaedalusSimulation() */ public static void main(String[] args) { Simulation simulation; simulation = getMazeSimulation(); //simulation = getDaedalusSimulation(); Display display = new Display(simulation); display.run(); } /** * Creates a {@code MazeSimulation} with every animal implementations. * * @return A {@code MazeSimulation} to display */ public static Simulation getMazeSimulation() { int[][] labyrinth = LabyrinthGenerator.getMedium(); Maze m = new Maze(labyrinth); Simulation simulation = new MazeSimulation(m); // adds a Mouse m.addAnimal(new Mouse(m.getStart())); // adds a Monkey m.addAnimal(new Monkey(m.getStart())); // adds a Hamster m.addAnimal(new Hamster(m.getStart())); // adds a Bear (if this bonus is coded) //m.addAnimal(new Bear(m.getStart())); // adds a Panda m.addAnimal(new Panda(m.getStart())); return simulation; } /** * Creates a {@code DaedalusSimulation} with every ghost implementation and * 3 Pac-Mans. * * @return A {@code DaedalusSimulation} to display */ public static Simulation getDaedalusSimulation() { int[][] labyrinth = LabyrinthGenerator.getPacMan(); Daedalus d = new Daedalus(labyrinth); Simulation simulation = new DaedalusSimulation(d); // adds Pac-Mans d.addPrey(new PacMan(new Vector2D(9, 15))); d.addPrey(new PacMan(new Vector2D(10, 15))); d.addPrey(new PacMan(new Vector2D(8, 15))); // adds Blinky d.addPredator(new Blinky(new Vector2D(17, 1))); // adds Pinky d.addPredator(new Pinky(new Vector2D(1, 1))); // adds Inky d.addPredator(new Inky(new Vector2D(17, 17))); // adds Clyde d.addPredator(new Clyde(new Vector2D(1, 17))); return simulation; } }