package ch.epfl.maze.physical; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Prey that is killed by a predator when they meet each other in the labyrinth. */ abstract public class Prey extends Animal { /** * Constructs a prey with a specified position. * * @param position Position of the prey in the labyrinth */ public Prey(Vector2D position) { super(position); // TODO } /** * Moves according to a random walk, used while not being hunted in a * {@code MazeSimulation}. */ @Override public final Direction move(Direction[] choices) { // TODO return Direction.NONE; } /** * Retrieves the next direction of the animal, by selecting one choice among * the ones available from its position. *

* In this variation, the animal knows the world entirely. It can therefore * use the position of other animals in the daedalus to evade predators more * effectively. * * @param choices The choices left to the animal at its current position (see * {@link ch.epfl.maze.physical.World#getChoices(Vector2D) * World.getChoices(Vector2D)}) * @param daedalus The world in which the animal moves * @return The next direction of the animal, chosen in {@code choices} */ abstract public Direction move(Direction[] choices, Daedalus daedalus); }