package ch.epfl.maze.physical.pacman; import ch.epfl.maze.physical.Animal; import ch.epfl.maze.physical.Daedalus; import ch.epfl.maze.physical.Predator; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Red ghost from the Pac-Man game, chases directly its target. */ public class Blinky extends Predator { /** * Constructs a Blinky with a starting position. * * @param position Starting position of Blinky in the labyrinth */ public Blinky(Vector2D position) { super(position); // TODO } @Override public Direction move(Direction[] choices, Daedalus daedalus) { // TODO return Direction.NONE; } @Override public Animal copy() { // TODO return null; } }