package ch.epfl.maze.physical.pacman; import ch.epfl.maze.physical.Animal; import ch.epfl.maze.physical.Daedalus; import ch.epfl.maze.physical.Prey; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Pac-Man character, from the famous game of the same name. */ public class PacMan extends Prey { public PacMan(Vector2D position) { super(position); // TODO } @Override public Direction move(Direction[] choices, Daedalus daedalus) { // TODO return Direction.NONE; } @Override public Animal copy() { // TODO return null; } }