package ch.epfl.maze.physical.pacman; import ch.epfl.maze.physical.Animal; import ch.epfl.maze.physical.Daedalus; import ch.epfl.maze.physical.GhostPredator; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Pink ghost from the Pac-Man game, targets 4 squares in front of its target. */ public class Pinky extends GhostPredator { /** * Constructs a Pinky with a starting position. * * @param position Starting position of Pinky in the labyrinth */ public Pinky(Vector2D position) { super(position); // TODO } @Override public Direction move(Direction[] choices, Daedalus daedalus) { // TODO return Direction.NONE; } @Override public Animal copy() { return new Pinky(this.getPosition()); } }