package ch.epfl.maze.physical.zoo; import ch.epfl.maze.physical.Animal; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Bear A.I. that implements the Pledge Algorithm. */ public class Bear extends Animal { /** * Constructs a bear with a starting position. * * @param position Starting position of the bear in the labyrinth */ public Bear(Vector2D position) { super(position); // TODO } /** * Moves according to the Pledge Algorithm : the bear tries to move * towards a favorite direction until it hits a wall. In this case, it will * turn right, put its paw on the left wall, count the number of times it * turns right, and subtract to this the number of times it turns left. It * will repeat the procedure when the counter comes to zero, or until it * leaves the maze. */ @Override public Direction move(Direction[] choices) { // TODO return Direction.NONE; } @Override public Animal copy() { // TODO return null; } }