package ch.epfl.maze.physical.zoo; import ch.epfl.maze.physical.Animal; import ch.epfl.maze.util.Direction; import ch.epfl.maze.util.Vector2D; /** * Mouse A.I. that remembers only the previous choice it has made. */ public class Mouse extends Animal { /** * Constructs a mouse with a starting position. * * @param position Starting position of the mouse in the labyrinth */ public Mouse(Vector2D position) { super(position); } /** * Moves according to an improved version of a random walk : the * mouse does not directly retrace its steps. */ @Override public Direction move(Direction[] choices) { // TODO return Direction.NONE; } @Override public Animal copy() { // TODO return null; } }