package ch.epfl.maze.util; /** * Immutable action that encapsulates a choice made by an animal and information * about it, such as if it was successful or not, and if the animal will die * while performing it. * */ public final class Action { /* variables defining the action */ private final Direction mDirection; private final boolean mSuccess; private final boolean mDies; /** * Constructs a successful action of an animal towards a specified * direction, that does not die between two squares. * * @param dir * Direction towards which the action needs to be performed */ public Action(Direction dir) { if (dir != null) { mDirection = dir; } else { mDirection = Direction.NONE; } mSuccess = true; mDies = false; } /** * Constructs an action of an animal towards a specified direction, with a * specified success, that does not die between two squares. * * @param dir * Direction towards which the action needs to be performed * @param successful * Determines whether this action was successful */ public Action(Direction dir, boolean successful) { mDirection = dir; mSuccess = successful; mDies = false; } /** * Constructs an action of an animal towards a specified direction, with a * specified success, and that also specifies if the animal dies between two * squares. * * @param dir * Direction towards which the action needs to be performed * @param successful * Determines whether this action was successful * @param dies * Determines whether the action will die between two squares */ public Action(Direction dir, boolean successful, boolean dies) { mDirection = dir; mSuccess = successful; mDies = dies; } /** * Retrieves the direction towards which the action shall move. * * @return Direction of the action */ public Direction getDirection() { return mDirection; } /** * Determines if the action was successful or not. * * @return true if the action was successful, false otherwise */ public boolean isSuccessful() { return mSuccess; } /** * Determines if the animal performing the action dies while moving from a * square to another. * * @return true if the action dies between two squares, false * otherwise */ public boolean diesBetweenSquares() { return mDies; } }