package ch.epfl.maze.util; import java.io.File; import java.io.FileNotFoundException; import java.util.ArrayList; import java.util.Scanner; import java.util.regex.Matcher; import java.util.regex.Pattern; /** * Generates a set of pre-computed labyrinth structures * */ public final class LabyrinthGenerator { /** * Returns a precomputed labyrinth of small size. * * @return A small labyrinth */ public static int[][] getSmall() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }; return labyrinth; } /** * Returns a precomputed labyrinth of medium size. * * @return A medium labyrinth */ public static int[][] getMedium() { int[][] labyrinth = { { 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1 }, { 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 3 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } public static int[][] getLarge() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1 }, { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } // ============================================================== // ============================================================== /** * Returns the labyrinth structure of the Pac-Man level. * * @return The Pac-Man level */ public static int[][] getPacMan() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 }, { 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } // ============================================================== /** * Returns the labyrinth structure of one of the Ms. Pac-Man levels. * * @return One of the Ms. Pac-Man levels */ public static int[][] getMsPacMan() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1 }, { 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, { 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 1, 0, 1, -1, -1, -1, 1, 0, 1, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1 }, { 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1 }, { 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1 }, { 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1 }, { 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 }, { 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded labyrinth which is multiply connected. *

* If the Monkey algorithm is run on this labyrinth, it will never find the * solution. * * @return A labyrinth multiply connected */ public static int[][] getMultiplyConnected() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, }, { 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, }, { 1, 0, 0, 3, 1, 0, 1, 0, 0, 0, 1, }, { 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, }, { 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, { 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, }, { 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, }, { 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, }, { 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, } }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze for debugging the Mouse. * * @return A maze for debugging the Mouse */ public static int[][] getDebugMouse() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1 }, { 2, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 0, 1 }, { 1, 3, 1, 1, 1, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Hamster. * * @return A maze for debugging the Hamster */ public static int[][] getDebugHamster() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1 }, { 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 }, { 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, { 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Monkey. * * @return A maze for debugging the Monkey */ public static int[][] getDebugMonkey() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1 }, { 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1 }, { 1, 1, 0, 1, 1, 1, 3, 1, 0, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1 }, { 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Bear. * * @return A maze for debugging the Bear */ public static int[][] getDebugBear1() { int[][] labyrinth = { { 1, 1, 1, 2, 1, 1, 1, }, { 1, 0, 0, 0, 1, 0, 1, }, { 1, 0, 0, 0, 0, 0, 1, }, { 1, 0, 0, 0, 0, 0, 1, }, { 1, 1, 1, 1, 0, 0, 1, }, { 3, 0, 0, 0, 0, 0, 1, }, { 1, 1, 1, 1, 1, 1, 1, } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Bear. * * @return A maze for debugging the Bear */ public static int[][] getDebugBear2() { int[][] labyrinth = { { 1, 2, 1, 1 }, { 1, 0, 1, 1 }, { 1, 0, 0, 3 }, { 1, 0, 1, 1 }, { 1, 0, 1, 1 }, { 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Panda. * * @return A maze for debugging the Panda */ public static int[][] getDebugPanda1() { int[][] labyrinth = { { 1, 1, 1, 2, 1, 1, 1 }, { 1, 1, 1, 0, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Panda. * * @return A maze for debugging the Panda */ public static int[][] getDebugPanda2() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 0, 0, 0, 2, 0, 0, 0, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze that shows the efficiency of the Bear over * the Monkey. * * @return A maze to run with a Bear and a Monkey */ public static int[][] getBearVsMonkey() { int[][] labyrinth = { { 1, 1, 1, 3, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 2, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze that shows the efficiency of the Panda over * the Hamster. * * @return A maze to run with a Panda and a Hamster */ public static int[][] getPandaVsHamster() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze for debugging Blinky. * * @return A maze for debugging Blinky */ public static int[][] getDebugBlinky() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging Pinky. * * @return A maze for debugging Pinky */ public static int[][] getDebugPinky() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging Inky. * * @return A maze for debugging Inky */ public static int[][] getDebugInky() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, { 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1 }, { 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }; return labyrinth; } /** * Returns a hard-coded maze for debugging Clyde. * * @return A maze for debugging Clyde */ public static int[][] getDebugClyde() { int[][] labyrinth = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, }, { 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, } }; return labyrinth; } // ============================================================== /** * Reads and returns a labyrinth from specified file. *

* The file must be present in the root folder of the project. * * @param filename * The file location * @return Labyrinth structure parsed from a file */ public static int[][] readFromFile(String filename) { File file = new File(filename); int[][] labyrinth = null; Scanner scanner = null; try { scanner = new Scanner(file); // reads one line after the other ArrayList> lines = new ArrayList>(); while (scanner.hasNext()) { String line = scanner.nextLine(); // looks for a single number in the line using a Regular Expression Matcher match = Pattern.compile("-?[0-9]").matcher(line); ArrayList list = new ArrayList(); while (match.find()) { list.add(match.group()); } // gets rid of empty lines if (!list.isEmpty()) { lines.add(list); } } // parses the Strings found into a labyrinth labyrinth = new int[lines.size()][]; for (int i = 0; i < labyrinth.length; i++) { ArrayList line = lines.get(i); labyrinth[i] = new int[line.size()]; for (int j = 0; j < line.size(); j++) { labyrinth[i][j] = Integer.parseInt(line.get(j)); } } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (NumberFormatException e) { e.printStackTrace(); } finally { if (scanner != null) { scanner.close(); } } return labyrinth; } }