package ch.epfl.maze.util; import java.io.File; import java.io.FileNotFoundException; import java.util.ArrayList; import java.util.Scanner; import java.util.regex.Matcher; import java.util.regex.Pattern; /** * Generates a set of pre-computed labyrinth structures */ public final class LabyrinthGenerator { /** * Returns a precomputed labyrinth of small size. * * @return A small labyrinth */ public static int[][] getSmall() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }; return labyrinth; } /** * Returns a precomputed labyrinth of medium size. * * @return A medium labyrinth */ public static int[][] getMedium() { int[][] labyrinth = { {1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}, {1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 3}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } public static int[][] getLarge() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } // ============================================================== // ============================================================== /** * Returns the labyrinth structure of the Pac-Man level. * * @return The Pac-Man level */ public static int[][] getPacMan() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, {1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } // ============================================================== /** * Returns the labyrinth structure of one of the Ms. Pac-Man levels. * * @return One of the Ms. Pac-Man levels */ public static int[][] getMsPacMan() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1}, {1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 1, -1, -1, -1, 1, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded labyrinth which is multiply connected. *
* If the Monkey algorithm is run on this labyrinth, it will never find the * solution. * * @return A labyrinth multiply connected */ public static int[][] getMultiplyConnected() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1,}, {1, 0, 0, 3, 1, 0, 1, 0, 0, 0, 1,}, {1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1,}, {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,}, {1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1,}, {1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1,}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,} }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze for debugging the Mouse. * * @return A maze for debugging the Mouse */ public static int[][] getDebugMouse() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1}, {2, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 0, 1}, {1, 3, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Hamster. * * @return A maze for debugging the Hamster */ public static int[][] getDebugHamster() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Monkey. * * @return A maze for debugging the Monkey */ public static int[][] getDebugMonkey() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 0, 1, 1, 1, 3, 1, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, {1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Bear. * * @return A maze for debugging the Bear */ public static int[][] getDebugBear1() { int[][] labyrinth = { {1, 1, 1, 2, 1, 1, 1,}, {1, 0, 0, 0, 1, 0, 1,}, {1, 0, 0, 0, 0, 0, 1,}, {1, 0, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 0, 0, 1,}, {3, 0, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 1, 1, 1,} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Bear. * * @return A maze for debugging the Bear */ public static int[][] getDebugBear2() { int[][] labyrinth = { {1, 2, 1, 1}, {1, 0, 1, 1}, {1, 0, 0, 3}, {1, 0, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Panda. * * @return A maze for debugging the Panda */ public static int[][] getDebugPanda1() { int[][] labyrinth = { {1, 1, 1, 2, 1, 1, 1}, {1, 1, 1, 0, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging the Panda. * * @return A maze for debugging the Panda */ public static int[][] getDebugPanda2() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze that shows the efficiency of the Bear over * the Monkey. * * @return A maze to run with a Bear and a Monkey */ public static int[][] getBearVsMonkey() { int[][] labyrinth = { {1, 1, 1, 3, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze that shows the efficiency of the Panda over * the Hamster. * * @return A maze to run with a Panda and a Hamster */ public static int[][] getPandaVsHamster() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } // ============================================================== /** * Returns a hard-coded maze for debugging Blinky. * * @return A maze for debugging Blinky */ public static int[][] getDebugBlinky() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging Pinky. * * @return A maze for debugging Pinky */ public static int[][] getDebugPinky() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging Inky. * * @return A maze for debugging Inky */ public static int[][] getDebugInky() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; return labyrinth; } /** * Returns a hard-coded maze for debugging Clyde. * * @return A maze for debugging Clyde */ public static int[][] getDebugClyde() { int[][] labyrinth = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1,}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1,}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1,} }; return labyrinth; } // ============================================================== /** * Reads and returns a labyrinth from specified file. *
* The file must be present in the root folder of the project.
*
* @param filename The file location
* @return Labyrinth structure parsed from a file
*/
public static int[][] readFromFile(String filename) {
File file = new File(filename);
int[][] labyrinth = null;
Scanner scanner = null;
try {
scanner = new Scanner(file);
// reads one line after the other
ArrayList