package ch.epfl.maze.util; import ch.epfl.maze.physical.Daedalus; import ch.epfl.maze.physical.Maze; import ch.epfl.maze.physical.pacman.*; import ch.epfl.maze.physical.zoo.*; import ch.epfl.maze.simulation.DaedalusSimulation; import ch.epfl.maze.simulation.MazeSimulation; import ch.epfl.maze.simulation.Simulation; /** * Generates a set of pre-computed labyrinth structures * * @author EPFL * @author Pacien TRAN-GIRARD */ public final class SimulationGenerator { /** * Returns the simulation with the given name. * * @param name The name * @return The Simulation */ public static Simulation getSimulation(String name) { switch (name) { case "maze": return SimulationGenerator.getMazeSimulation(); case "daedalus": return SimulationGenerator.getDaedalusSimulation(); case "multi-daedalus": return SimulationGenerator.getMultiPreyDaedalusSimulation(); default: return null; } } /** * Creates a {@code MazeSimulation} with every animal implementations. * * @return A {@code MazeSimulation} to display */ public static Simulation getMazeSimulation() { int[][] labyrinth = LabyrinthGenerator.getMedium(); Maze m = new Maze(labyrinth); Simulation simulation = new MazeSimulation(m); // adds a Mouse m.addAnimal(new Mouse(m.getStart())); // adds a Monkey m.addAnimal(new Monkey(m.getStart())); // adds a Hamster m.addAnimal(new Hamster(m.getStart())); // adds a Bear (if this bonus is coded) m.addAnimal(new Bear(m.getStart())); // adds a Panda m.addAnimal(new Panda(m.getStart())); return simulation; } /** * Creates a {@code DaedalusSimulation} suitable for statistics. *

* Note that there should be only ONE animal of each kind in the * corresponding {@code Daedalus}. * * @return A {@code DaedalusSimulation} suitable for statistics */ public static Simulation getDaedalusSimulation() { int[][] labyrinth = LabyrinthGenerator.getPacMan(); Daedalus d = new Daedalus(labyrinth); Simulation simulation = new DaedalusSimulation(d); // adds Pac-Man d.addPrey(new PacMan(new Vector2D(9, 15))); // adds Blinky d.addPredator(new Blinky(new Vector2D(17, 1))); // adds Pinky d.addPredator(new Pinky(new Vector2D(1, 1))); // adds Inky d.addPredator(new Inky(new Vector2D(17, 17))); // adds Clyde d.addPredator(new Clyde(new Vector2D(1, 17))); return simulation; } /** * Creates a {@code DaedalusSimulation} with every ghost implementation and * 3 Pac-Mans. * * @return A {@code DaedalusSimulation} to display */ public static Simulation getMultiPreyDaedalusSimulation() { int[][] labyrinth = LabyrinthGenerator.getPacMan(); Daedalus d = new Daedalus(labyrinth); Simulation simulation = new DaedalusSimulation(d); // adds Pac-Mans d.addPrey(new PacMan(new Vector2D(9, 15))); d.addPrey(new PacMan(new Vector2D(10, 15))); d.addPrey(new PacMan(new Vector2D(8, 15))); // adds Blinky d.addPredator(new Blinky(new Vector2D(17, 1))); // adds Pinky d.addPredator(new Pinky(new Vector2D(1, 1))); // adds Inky d.addPredator(new Inky(new Vector2D(17, 17))); // adds Clyde d.addPredator(new Clyde(new Vector2D(1, 17))); return simulation; } }