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package ch.epfl.maze.physical.pacman;

import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Prey;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;

/**
 * Pac-Man character, from the famous game of the same name.
 */

public class PacMan extends Prey {

    public PacMan(Vector2D position) {
        super(position);
        // TODO
    }

    @Override
    public Direction move(Direction[] choices, Daedalus daedalus) {
        // TODO
        return Direction.NONE;
    }

    @Override
    public Animal copy() {
        // TODO
        return null;
    }
}