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author | Jose Antonio Marquez | 2012-02-23 10:37:04 -0800 |
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committer | Jose Antonio Marquez | 2012-02-23 10:37:04 -0800 |
commit | 287a0bad5b774a380ec6c8b3ddf24dc03234e248 (patch) | |
tree | edffa1dd9df53f26da4135068686997ccfbdf083 /assets/shaders/plasma.frag.glsl | |
parent | 14a8f4c4e373db213b3d42d30edaea8354ae57e3 (diff) | |
parent | cc295dd0fb873505eed01c232bd987cf6e2dcdd9 (diff) | |
download | ninja-287a0bad5b774a380ec6c8b3ddf24dc03234e248.tar.gz |
Merge branch 'refs/heads/NinjaInternal' into FileIO
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r-- | assets/shaders/plasma.frag.glsl | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl new file mode 100644 index 00000000..2ab8f49c --- /dev/null +++ b/assets/shaders/plasma.frag.glsl | |||
@@ -0,0 +1,32 @@ | |||
1 | // | ||
2 | // Fragment shader for procedural bricks | ||
3 | // | ||
4 | // Authors: Dave Baldwin, Steve Koren, Randi Rost | ||
5 | // based on a shader by Darwyn Peachey | ||
6 | // | ||
7 | // Copyright (c) 2002-2006 3Dlabs Inc. Ltd. | ||
8 | // | ||
9 | // See 3Dlabs-License.txt for license information | ||
10 | // | ||
11 | |||
12 | #ifdef GL_ES | ||
13 | precision highp float; | ||
14 | #endif | ||
15 | |||
16 | |||
17 | varying vec2 v_uv; | ||
18 | uniform float u_time; | ||
19 | uniform vec4 color; | ||
20 | |||
21 | void main(void) | ||
22 | { | ||
23 | float x = v_uv.x ; | ||
24 | float y = v_uv.y ; | ||
25 | float time = color.x; | ||
26 | float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); | ||
27 | float wave1 = (sin(abs(wave + y/0.6))); | ||
28 | float wave2 = (sin(abs(wave1 + y/0.8))); | ||
29 | float tmp = u_time * 0.1; | ||
30 | gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); | ||
31 | //gl_FragColor = color; | ||
32 | } | ||