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authorJose Antonio Marquez2012-02-11 22:33:26 -0800
committerJose Antonio Marquez2012-02-11 22:33:26 -0800
commitc6ed3331e88eb01a52ac533e5449df3af2fb5965 (patch)
tree2b660dc94a98bad02b46ba44a28424d692435fb3 /js/helper-classes/RDGE/GLBrushStroke.js
parent5d38e575b2bafeae9bd676247fce15ec5f78fa32 (diff)
parente142611e22718b1f1d1696902ad9161ec5f33f98 (diff)
downloadninja-c6ed3331e88eb01a52ac533e5449df3af2fb5965.tar.gz
Merge branch 'refs/heads/NinjaInternal' into Color
Diffstat (limited to 'js/helper-classes/RDGE/GLBrushStroke.js')
-rw-r--r--js/helper-classes/RDGE/GLBrushStroke.js7
1 files changed, 5 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js
index e3b14bf7..fdf1595c 100644
--- a/js/helper-classes/RDGE/GLBrushStroke.js
+++ b/js/helper-classes/RDGE/GLBrushStroke.js
@@ -4,10 +4,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7// Todo: This shoudl be converted to a module 7// Todo: This entire class should be converted to a module
8var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; 8var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
9 9
10
11/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
12// Class GLBrushStroke 11// Class GLBrushStroke
13// representation a sequence points (polyline) created by brush tool. 12// representation a sequence points (polyline) created by brush tool.
@@ -141,6 +140,10 @@ function GLBrushStroke() {
141 this._dirty = false; 140 this._dirty = false;
142 } 141 }
143 142
143 this.buildBuffers = function () {
144 return; //no need to do anything for now
145 }//buildBuffers()
146
144 //render 147 //render
145 // specify how to render the subpath in Canvas2D 148 // specify how to render the subpath in Canvas2D
146 this.render = function () { 149 this.render = function () {