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author | Eric Guzman | 2012-03-17 00:05:14 -0700 |
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committer | Eric Guzman | 2012-03-17 00:05:14 -0700 |
commit | a3192d8bc0f8c0698265817c14dcd2284fd89d7d (patch) | |
tree | 497ac55f550ed52f9d73b464aafb2aa6cb5f5038 /js/helper-classes/RDGE/src/core | |
parent | a6a6f9bcc5ff92f5bb5e9275336dfaec2d8e8f4c (diff) | |
parent | 954f5a13e371febcb1c0fb8015c577ee51c23130 (diff) | |
download | ninja-a3192d8bc0f8c0698265817c14dcd2284fd89d7d.tar.gz |
Merge branch 'refs/heads/master' into AddAnimationsLibrary
Conflicts:
js/panels/presets/default-transition-presets.js
Diffstat (limited to 'js/helper-classes/RDGE/src/core')
9 files changed, 39 insertions, 23 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js index 43813078..7dfc79d4 100755 --- a/js/helper-classes/RDGE/src/core/script/MeshManager.js +++ b/js/helper-classes/RDGE/src/core/script/MeshManager.js | |||
@@ -69,7 +69,7 @@ MeshManager.prototype.deleteMesh = function (name) | |||
69 | if (model) | 69 | if (model) |
70 | { | 70 | { |
71 | g_Engine.ctxMan.forEach(function(context) | 71 | g_Engine.ctxMan.forEach(function(context) |
72 | { | 72 | { |
73 | context.renderer.deletePrimitive(model.primitive); | 73 | context.renderer.deletePrimitive(model.primitive); |
74 | }); | 74 | }); |
75 | 75 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js index 5bc9305c..f5724665 100755 --- a/js/helper-classes/RDGE/src/core/script/engine.js +++ b/js/helper-classes/RDGE/src/core/script/engine.js | |||
@@ -89,6 +89,8 @@ stateManager = function() | |||
89 | g_enableBenchmarks = true; | 89 | g_enableBenchmarks = true; |
90 | function Engine() | 90 | function Engine() |
91 | { | 91 | { |
92 | this._assetPath = "assets/"; | ||
93 | |||
92 | // map of scene graphs to names | 94 | // map of scene graphs to names |
93 | this.sceneMap = []; | 95 | this.sceneMap = []; |
94 | 96 | ||
@@ -228,6 +230,19 @@ function Engine() | |||
228 | contextManager.currentCtx = savedCtx; | 230 | contextManager.currentCtx = savedCtx; |
229 | 231 | ||
230 | } | 232 | } |
233 | |||
234 | this.remapAssetFolder = function( url ) | ||
235 | { | ||
236 | var searchStr = "assets/"; | ||
237 | var index = url.indexOf( searchStr ); | ||
238 | var rtnPath = url; | ||
239 | if (index >= 0) | ||
240 | { | ||
241 | rtnPath = url.substr( index + searchStr.length ); | ||
242 | rtnPath = this._assetPath + rtnPath; | ||
243 | } | ||
244 | return rtnPath; | ||
245 | } | ||
231 | 246 | ||
232 | } | 247 | } |
233 | 248 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/fx/ssao.js b/js/helper-classes/RDGE/src/core/script/fx/ssao.js index 05793594..9761b02d 100755 --- a/js/helper-classes/RDGE/src/core/script/fx/ssao.js +++ b/js/helper-classes/RDGE/src/core/script/fx/ssao.js | |||
@@ -32,7 +32,7 @@ function fxSSAO(enHRDepth) | |||
32 | } | 32 | } |
33 | 33 | ||
34 | // Load random normal texture | 34 | // Load random normal texture |
35 | this.randTexture = createTexture(gl, "assets/images/random_normal.png"); | 35 | this.randTexture = createTexture(gl, g_Engine._assetPath+"images/random_normal.png"); |
36 | gl.bindTexture(gl.TEXTURE_2D, this.randTexture); | 36 | gl.bindTexture(gl.TEXTURE_2D, this.randTexture); |
37 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR); | 37 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR); |
38 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.REPEAT); | 38 | gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.REPEAT); |
diff --git a/js/helper-classes/RDGE/src/core/script/init_state.js b/js/helper-classes/RDGE/src/core/script/init_state.js index 4b97a4f4..5ffbbd13 100755 --- a/js/helper-classes/RDGE/src/core/script/init_state.js +++ b/js/helper-classes/RDGE/src/core/script/init_state.js | |||
@@ -42,16 +42,16 @@ LoadState.prototype.Init = function() | |||
42 | if(this.sceneName) | 42 | if(this.sceneName) |
43 | { | 43 | { |
44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); | 44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); |
45 | } | 45 | } |
46 | 46 | ||
47 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | 47 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) |
48 | this.userRunState.onLoadState(); | 48 | this.userRunState.onLoadState(); |
49 | } | 49 | } |
50 | 50 | ||
51 | LoadState.prototype.ReInit = function() | 51 | LoadState.prototype.ReInit = function() |
52 | { | 52 | { |
53 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | 53 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) |
54 | this.userRunState.onLoadState(); | 54 | this.userRunState.onLoadState(); |
55 | } | 55 | } |
56 | 56 | ||
57 | LoadState.prototype.Resize = function() | 57 | LoadState.prototype.Resize = function() |
diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js index 36c5939e..ceb67536 100755 --- a/js/helper-classes/RDGE/src/core/script/jshader.js +++ b/js/helper-classes/RDGE/src/core/script/jshader.js | |||
@@ -191,8 +191,8 @@ jshader = function(addr) { | |||
191 | case "mat2": this.data = [0, 0, 0, 0]; break; | 191 | case "mat2": this.data = [0, 0, 0, 0]; break; |
192 | case "float": this.data = [0]; break; | 192 | case "float": this.data = [0]; break; |
193 | case "int": this.data = [0]; break; | 193 | case "int": this.data = [0]; break; |
194 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 194 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
195 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 195 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
196 | } | 196 | } |
197 | } | 197 | } |
198 | else { | 198 | else { |
@@ -243,8 +243,8 @@ jshader = function(addr) { | |||
243 | case "mat2": this.data = [0, 0, 0, 0]; break; | 243 | case "mat2": this.data = [0, 0, 0, 0]; break; |
244 | case "float": this.data = [0]; break; | 244 | case "float": this.data = [0]; break; |
245 | case "int": this.data = [0]; break; | 245 | case "int": this.data = [0]; break; |
246 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 246 | case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
247 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; | 247 | case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; |
248 | } | 248 | } |
249 | } | 249 | } |
250 | else { | 250 | else { |
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index a50b8a68..c01068a4 100755 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -338,6 +338,7 @@ _renderer = function(canvas) { | |||
338 | if (tex === undefined) | 338 | if (tex === undefined) |
339 | { | 339 | { |
340 | // load the texture | 340 | // load the texture |
341 | name = g_Engine.remapAssetFolder( name ); | ||
341 | tex = this.createTexture(name + ext, wrap, mips); | 342 | tex = this.createTexture(name + ext, wrap, mips); |
342 | this.textureMap[name] = tex; | 343 | this.textureMap[name] = tex; |
343 | tex.lookUpName = name; | 344 | tex.lookUpName = name; |
diff --git a/js/helper-classes/RDGE/src/core/script/run_state.js b/js/helper-classes/RDGE/src/core/script/run_state.js index acdb6797..a5981caa 100755 --- a/js/helper-classes/RDGE/src/core/script/run_state.js +++ b/js/helper-classes/RDGE/src/core/script/run_state.js | |||
@@ -30,9 +30,9 @@ RunState.prototype.Init = function() | |||
30 | this.userRunState.init(); | 30 | this.userRunState.init(); |
31 | } | 31 | } |
32 | 32 | ||
33 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) | 33 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) |
34 | this.userRunState.onRunState(); | 34 | this.userRunState.onRunState(); |
35 | 35 | ||
36 | 36 | ||
37 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 37 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
38 | 38 | ||
@@ -97,11 +97,11 @@ RunState.prototype.ReInit = function() | |||
97 | if(!this.initialized) | 97 | if(!this.initialized) |
98 | { | 98 | { |
99 | this.Init(); | 99 | this.Init(); |
100 | } | 100 | } |
101 | else | 101 | else |
102 | { | 102 | { |
103 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) | 103 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) |
104 | this.userRunState.onRunState(); | 104 | this.userRunState.onRunState(); |
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js index e80a14fb..93ee12bf 100755 --- a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js +++ b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js | |||
@@ -336,7 +336,7 @@ materialNodeTemplate = function(matNode) | |||
336 | matNode.setTexture = function(texType, texName) | 336 | matNode.setTexture = function(texType, texName) |
337 | { | 337 | { |
338 | var renderer = g_Engine.getContext().renderer; | 338 | var renderer = g_Engine.getContext().renderer; |
339 | this.textureList[texType].handle = renderer.getTextureByName("assets/images/" + texName); | 339 | this.textureList[texType].handle = renderer.getTextureByName(g_Engine._assetPath+"/images/" + texName); |
340 | this.textureList[texType].unit = texType; | 340 | this.textureList[texType].unit = texType; |
341 | this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; | 341 | this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; |
342 | 342 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/utilities.js b/js/helper-classes/RDGE/src/core/script/utilities.js index e19c727f..e55f2b33 100755 --- a/js/helper-classes/RDGE/src/core/script/utilities.js +++ b/js/helper-classes/RDGE/src/core/script/utilities.js | |||
@@ -159,7 +159,7 @@ function createShader(ctx, strVertShaderName, strFragShaderName, attribs) | |||
159 | } else | 159 | } else |
160 | { | 160 | { |
161 | var vshaderRequest = new XMLHttpRequest(); | 161 | var vshaderRequest = new XMLHttpRequest(); |
162 | vshaderRequest.open("GET", 'assets/shaders/' + strVertShaderName + '.glsl', false); | 162 | vshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strVertShaderName + '.glsl', false); |
163 | vshaderRequest.send(null); |