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authorAnanya Sen2012-07-09 16:52:49 -0700
committerAnanya Sen2012-07-09 16:52:49 -0700
commit2eb84584f44b8c774479d1af2ee1d810597474cf (patch)
tree64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/math
parentbf9dba001ec84243e2f12cd13b0c0ae020fba4a2 (diff)
parentcee0deca695359ab468bd06d0e05ed3b2010b338 (diff)
downloadninja-2eb84584f44b8c774479d1af2ee1d810597474cf.tar.gz
Merge branch 'refs/heads/ninja-internal-master' into codemirror-custom-theme-removal
Conflicts: js/code-editor/codemirror-ninja/theme/lesser-dark-ninja.css js/code-editor/codemirror-ninja/theme/xq-dark-ninja.css Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Diffstat (limited to 'js/lib/math')
-rwxr-xr-xjs/lib/math/matrix.js91
1 files changed, 46 insertions, 45 deletions
diff --git a/js/lib/math/matrix.js b/js/lib/math/matrix.js
index 067f83e2..60a7ae41 100755
--- a/js/lib/math/matrix.js
+++ b/js/lib/math/matrix.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -33,56 +34,56 @@ var Matrix = function Matrix() {
33}; 34};
34 35
35Matrix.create = function( rowArray ) { 36Matrix.create = function( rowArray ) {
36 var mat = Matrix.I(4); 37 var mat = Matrix.I(4);
37 var index = 0; 38 var index = 0;
38 for(var j=0; j<4; j++) { 39 for(var j=0; j<4; j++) {
39 for (var i=0; i<4; i++) { 40 for (var i=0; i<4; i++) {
40 mat[index] = rowArray[i][j]; 41 mat[index] = rowArray[i][j];
41 index++; 42 index++;
42 } 43 }
43 } 44 }
44 45
45 return mat; 46 return mat;
46}; 47};
47 48
48Matrix.I = function(dimen) { 49Matrix.I = function(dimen) {
49 var mat = []; 50 var mat = [];
50 51
51 for (var i = 0; i<dimen*dimen; i++) { 52 for (var i = 0; i<dimen*dimen; i++) {
52 mat.push(0); 53 mat.push(0);
53 } 54 }
54 55
55 var index = 0; 56 var index = 0;
56 for (var j = 0; j<dimen; j++) { 57 for (var j = 0; j<dimen; j++) {
57 mat[index] = 1.0; 58 mat[index] = 1.0;
58 index += dimen + 1; 59 index += dimen + 1;
59 } 60 }
60 61
61 return mat; 62 return mat;
62}; 63};
63 64
64Matrix.Translation = function (vec) { 65Matrix.Translation = function (vec) {
65 var mat = Matrix.I(4); 66 var mat = Matrix.I(4);
66 glmat4.translate(mat, vec); 67 glmat4.translate(mat, vec);
67 return mat; 68 return mat;
68}; 69};
69 70
70Matrix.RotationX = function( angle ) { 71Matrix.RotationX = function( angle ) {
71 var mat = Matrix.I(4); 72 var mat = Matrix.I(4);
72 glmat4.rotateX(mat, angle); 73 glmat4.rotateX(mat, angle);
73 return mat; 74 return mat;
74}; 75};
75 76
76Matrix.RotationY = function( angle ) { 77Matrix.RotationY = function( angle ) {
77 var mat = Matrix.I(4); 78 var mat = Matrix.I(4);
78 glmat4.rotateY(mat, angle); 79 glmat4.rotateY(mat, angle);
79 return mat; 80 return mat;
80}; 81};
81 82
82Matrix.RotationZ = function( angle ) { 83Matrix.RotationZ = function( angle ) {
83 var mat = Matrix.I(4); 84 var mat = Matrix.I(4);
84 glmat4.rotateZ(mat, angle); 85 glmat4.rotateZ(mat, angle);
85 return mat; 86 return mat;
86}; 87};
87 88
88Matrix.Rotation = function(angle, axis) { 89Matrix.Rotation = function(angle, axis) {
@@ -94,8 +95,8 @@ Matrix.Rotation = function(angle, axis) {
94Matrix.Scale = function( scaleVec ) { 95Matrix.Scale = function( scaleVec ) {
95 var mat = Matrix.I(4); 96 var mat = Matrix.I(4);
96 mat[ 0] = scaleVec[0]; 97 mat[ 0] = scaleVec[0];
97 mat[ 5] = scaleVec[1]; 98 mat[ 5] = scaleVec[1];
98 mat[10] = scaleVec[2]; 99 mat[10] = scaleVec[2];
99 100
100 return mat; 101 return mat;
101}; 102};
@@ -106,7 +107,7 @@ Matrix.flatten = function (mat) {
106 return []; 107 return [];
107 } 108 }
108 109
109 for (var i=0; i<16; i++) { 110 for (var i=0; i<16; i++) {
110 result.push(mat[i]); 111 result.push(mat[i]);
111 } 112 }
112 113