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authorJose Antonio Marquez2012-04-04 15:54:53 -0700
committerJose Antonio Marquez2012-04-04 15:54:53 -0700
commitc3022de5ba2e24737184dba7454233b165da0a20 (patch)
tree0bc6a2d433c577e13d598c3385bebaff8a226c86 /js/lib/rdge
parente2ed78b699c3f2353bdf636629956c2a3ef319be (diff)
parente721a7c1009f298a1bd8fea583da14535e039880 (diff)
downloadninja-c3022de5ba2e24737184dba7454233b165da0a20.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into Document
Diffstat (limited to 'js/lib/rdge')
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js64
-rw-r--r--js/lib/rdge/materials/cloud-material.js377
-rw-r--r--js/lib/rdge/materials/deform-material.js88
-rwxr-xr-xjs/lib/rdge/materials/flat-material.js141
-rw-r--r--js/lib/rdge/materials/fly-material.js9
-rw-r--r--js/lib/rdge/materials/julia-material.js8
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js8
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js426
-rw-r--r--js/lib/rdge/materials/mandel-material.js8
-rwxr-xr-xjs/lib/rdge/materials/material-parser.js81
-rwxr-xr-xjs/lib/rdge/materials/material.js15
-rw-r--r--js/lib/rdge/materials/plasma-material.js12
-rw-r--r--js/lib/rdge/materials/pulse-material.js68
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js414
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js438
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js132
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js133
-rw-r--r--js/lib/rdge/materials/star-material.js133
-rw-r--r--js/lib/rdge/materials/taper-material.js401
-rw-r--r--js/lib/rdge/materials/tunnel-material.js79
-rw-r--r--js/lib/rdge/materials/twist-material.js161
-rw-r--r--js/lib/rdge/materials/twist-vert-material.js448
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js1560
-rw-r--r--js/lib/rdge/materials/water-material.js275
-rw-r--r--js/lib/rdge/materials/z-invert-material.js132
25 files changed, 2443 insertions, 3168 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index 2ef83227..27d5793c 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -107,16 +107,18 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
107 this.init = function( world ) 107 this.init = function( world )
108 { 108 {
109 // save the world 109 // save the world
110 if (world) this.setWorld( world ); 110 if (world) {
111 this.setWorld( world );
112 }
111 113
112 // set up the shader 114 // set up the shader
113 this._shader = new jshader(); 115 this._shader = new RDGE.jshader();
114 this._shader.def = bumpMetalMaterialDef; 116 this._shader.def = bumpMetalMaterialDef;
115 this._shader.init(); 117 this._shader.init();
116 this._shader['default'].u_light0Diff.set( this.getLightDiff() ); 118 this._shader['default'].u_light0Diff.set( this.getLightDiff() );
117 119
118 // set up the material node 120 // set up the material node
119 this._materialNode = createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() ); 121 this._materialNode = RDGE.createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() );
120 this._materialNode.setShader(this._shader); 122 this._materialNode.setShader(this._shader);
121 123
122 // set some image maps 124 // set some image maps
@@ -131,7 +133,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
131 if (material) 133 if (material)
132 { 134 {
133 var technique = material.shaderProgram['default']; 135 var technique = material.shaderProgram['default'];
134 var renderer = g_Engine.getContext().renderer; 136 var renderer = RDGE.globals.engine.getContext().renderer;
135 if (renderer && technique) 137 if (renderer && technique)
136 { 138 {
137 var texMapName = this._propValues[this._propNames[index]]; 139 var texMapName = this._propValues[this._propNames[index]];
@@ -191,60 +193,6 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
191 193
192 return; 194 return;
193 }; 195 };
194
195 this.export = function()
196 {
197 // every material needs the base type and instance name
198 var exportStr = "material: " + this.getShaderName() + "\n";
199 exportStr += "name: " + this.getName() + "\n";
200
201 var world = this.getWorld();
202 if (!world)
203 throw new Error( "no world in material.export, " + this.getName() );
204
205 exportStr += "lightDiff: " + this.getLightDiff() + "\n";
206 exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n";
207 exportStr += "specularTexture: " + this.getSpecularTexture() + "\n";
208 exportStr += "normalMap: " + this.getNormalTexture() + "\n";
209
210 // every material needs to terminate like this
211 exportStr += "endMaterial\n";
212
213 return exportStr;
214 };
215
216 this.import = function( importStr )
217 {
218 var pu = new MaterialParser( importStr );
219 var material = pu.nextValue( "material: " );
220 if (material != this.getShaderName()) throw new Error( "ill-formed material" );
221 this.setName( pu.nextValue( "name: ") );
222
223 var rtnStr;
224 try
225 {
226 var lightDiff = eval( "[" + pu.nextValue( "lightDiff: " ) + "]" ),
227 dt = pu.nextValue( "diffuseTexture: " ),
228 st = pu.nextValue( "specularTexture: " ),
229 nt = pu.nextValue( "normalMap: " );
230
231 this.setProperty( "lightDiff", lightDiff);
232 this.setProperty( "diffuseTexture", dt );
233 this.setProperty( "specularTexture", st );
234 this.setProperty( "normalMap", nt );
235
236 var endKey = "endMaterial\n";
237 var index = importStr.indexOf( endKey );
238 index += endKey.length;
239 rtnStr = importStr.substr( index );
240 }
241 catch (e)
242 {
243 throw new Error( "could not import material: " + importStr );
244 }
245
246 return rtnStr;
247 };
248}; 196};
249 197
250/////////////////////////////////////////////////////////////////////////////////////// 198///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 85088f91..bde42ac3 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -1,8 +1,8 @@
1/* <copyright> 1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */ 5</copyright> */
6 6
7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; 7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
8var Material = require("js/lib/rdge/materials/material").Material; 8var Material = require("js/lib/rdge/materials/material").Material;
@@ -14,275 +14,222 @@ var CloudMaterial = function CloudMaterial() {
14 /////////////////////////////////////////////////////////////////////// 14 ///////////////////////////////////////////////////////////////////////
15 // Instance variables 15 // Instance variables
16 /////////////////////////////////////////////////////////////////////// 16 ///////////////////////////////////////////////////////////////////////
17 this._name = "CloudMaterial"; 17 this._name = "CloudMaterial";
18 this._shaderName = "cloud"; 18 this._shaderName = "cloud";
19 19
20 this._texMap = 'assets/images/cloud2.jpg'; 20 this._texMap = 'assets/images/cloud2.jpg';
21 this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; 21 this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
22 22
23 this._time = 0.0; 23 this._time = 0.0;
24 this._dTime = 0.01; 24 this._dTime = 0.01;
25 25
26 /////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////
27 // Property Accessors 27 // Property Accessors
28 /////////////////////////////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////
29 this.getName = function() { return this._name; }; 29 this.getName = function () { return this._name; };
30 this.getShaderName = function() { return this._shaderName; }; 30 this.getShaderName = function () { return this._shaderName; };
31 31
32 this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; 32 this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null };
33 this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; 33 this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); };
34 34
35 this.setDiffuseColor = function(c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; 35 this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); };
36 this.getDiffuseColor = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; 36 this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; };
37 37
38 this.isAnimated = function() { return true; }; 38 this.isAnimated = function () { return true; };
39 39
40 /////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////
41 // Material Property Accessors 41 // Material Property Accessors
42 /////////////////////////////////////////////////////////////////////// 42 ///////////////////////////////////////////////////////////////////////
43 this._propNames = ["texmap", "diffusecolor"]; 43 this._propNames = ["texmap", "diffusecolor"];
44 this._propLabels