diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/canvas-runtime.js | 1324 | ||||
-rw-r--r-- | assets/descriptor.json | 4 | ||||
-rw-r--r-- | assets/images/paris.png | bin | 0 -> 4108 bytes | |||
-rw-r--r-- | assets/images/powderblue.png | bin | 0 -> 176 bytes | |||
-rw-r--r-- | assets/images/raiders.png | bin | 0 -> 5674 bytes | |||
-rwxr-xr-x | assets/rdge-compiled.js | 777 | ||||
-rw-r--r-- | assets/shaders/Paris.frag.glsl | 68 |
7 files changed, 1218 insertions, 955 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 655e52fa..ee9f24a4 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -4,9 +4,12 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // namespace for the Ninja Canvas Runtime | ||
8 | var NinjaCvsRt = NinjaCvsRt || {}; | ||
9 | |||
7 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
8 | //Loading webGL/canvas data | 11 | //Loading webGL/canvas data |
9 | function initWebGl (rootElement, directory) { | 12 | NinjaCvsRt.initWebGl = function (rootElement, directory) { |
10 | var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace('(', '')).replace(')', '')); | 13 | var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace('(', '')).replace(')', '')); |
11 | if (ninjaWebGlData && ninjaWebGlData.data) { | 14 | if (ninjaWebGlData && ninjaWebGlData.data) { |
12 | for (var n=0; ninjaWebGlData.data[n]; n++) { | 15 | for (var n=0; ninjaWebGlData.data[n]; n++) { |
@@ -14,61 +17,50 @@ function initWebGl (rootElement, directory) { | |||
14 | } | 17 | } |
15 | } | 18 | } |
16 | //Creating data manager | 19 | //Creating data manager |
17 | cvsDataMngr = new CanvasDataManager(); | 20 | cvsDataMngr = new NinjaCvsRt.CanvasDataManager(); |
18 | //Loading data to canvas(es) | 21 | //Loading data to canvas(es) |
19 | cvsDataMngr.loadGLData(rootElement, ninjaWebGlData.data, directory); | 22 | cvsDataMngr.loadGLData(rootElement, ninjaWebGlData.data, directory); |
20 | } | 23 | }; |
21 | 24 | ||
22 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
23 | // Class ShapeRuntime | 26 | // Class ShapeRuntime |
24 | // Manages runtime shape display | 27 | // Manages runtime shape display |
25 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
26 | function CanvasDataManager() | 29 | NinjaCvsRt.CanvasDataManager = function () |
27 | { | 30 | { |
28 | this.loadGLData = function(root, valueArray, assetPath ) | 31 | this.loadGLData = function(root, valueArray, assetPath ) |
29 | { | 32 | { |
30 | this._assetPath = assetPath.slice(); | 33 | if (assetPath) |
34 | this._assetPath = assetPath.slice(); | ||
31 | 35 | ||
32 | var value = valueArray; | 36 | var value = valueArray; |
33 | var nWorlds = value.length; | 37 | var nWorlds = value.length; |
34 | for (var i=0; i<nWorlds; i++) | 38 | for (var i=0; i<nWorlds; i++) |
35 | { | 39 | { |
36 | var importStr = value[i]; | 40 | var importStr = value[i]; |
37 | var startIndex = importStr.indexOf( "id: " ); | 41 | |
38 | if (startIndex >= 0) | 42 | // there should be some version information in |
43 | // the form of 'v0.0;' Pull that off. (the trailing ';' should | ||
44 | // be in the first 24 characters). | ||
45 | var index = importStr.indexOf( ';' ); | ||
46 | if ((importStr[0] === 'v') && (index < 24)) | ||
39 | { | 47 | { |
40 | var endIndex = importStr.indexOf( "\n", startIndex ); | 48 | // JSON format. pull off the version info |
41 | if (endIndex > 0) | 49 | importStr = importStr.substr( index+1 ); |
50 | |||
51 | var jObj = JSON.parse( importStr ); | ||
52 | var id = jObj.id; | ||
53 | if (id) | ||
42 | { | 54 | { |
43 | var id = importStr.substring( startIndex+4, endIndex ); | ||
44 | var canvas = this.findCanvasWithID( id, root ); | 55 | var canvas = this.findCanvasWithID( id, root ); |
45 | if (canvas) | 56 | if (canvas) |
46 | { | 57 | { |
47 | var rt = new GLRuntime( canvas, importStr, assetPath ); | 58 | new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); |
48 | } | 59 | } |
49 | } | 60 | } |
50 | } | 61 | } |
51 | } | 62 | } |
52 | } | 63 | }; |
53 | |||
54 | this.collectGLData = function( elt, dataArray ) | ||
55 | { | ||
56 | if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld) | ||
57 | { | ||
58 | var data = elt.elementModel.shapeModel.GLWorld.export( true ); | ||
59 | dataArray.push( data ); | ||
60 | } | ||
61 | |||
62 | if (elt.children) | ||
63 | { | ||
64 | var nKids = elt.children.length; | ||
65 | for (var i=0; i<nKids; i++) | ||
66 | { | ||
67 | var child = elt.children[i]; | ||
68 | this.collectGLData( child, dataArray ); | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | 64 | ||
73 | this.findCanvasWithID = function( id, elt ) | 65 | this.findCanvasWithID = function( id, elt ) |
74 | { | 66 | { |
@@ -85,21 +77,22 @@ function CanvasDataManager() | |||
85 | if (foundElt) return foundElt; | 77 | if (foundElt) return foundElt; |
86 | } | 78 | } |
87 | } | 79 | } |
88 | } | 80 | }; |
89 | } | 81 | }; |
90 | 82 | ||
91 | /////////////////////////////////////////////////////////////////////// | 83 | /////////////////////////////////////////////////////////////////////// |
92 | // Class GLRuntime | 84 | // Class GLRuntime |
93 | // Manages runtime fora WebGL canvas | 85 | // Manages runtime fora WebGL canvas |
94 | /////////////////////////////////////////////////////////////////////// | 86 | /////////////////////////////////////////////////////////////////////// |
95 | function GLRuntime( canvas, importStr, assetPath ) | 87 | NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) |
96 | { | 88 | { |
97 | /////////////////////////////////////////////////////////////////////// | 89 | /////////////////////////////////////////////////////////////////////// |
98 | // Instance variables | 90 | // Instance variables |
99 | /////////////////////////////////////////////////////////////////////// | 91 | /////////////////////////////////////////////////////////////////////// |
100 | this._canvas = canvas; | 92 | this._canvas = canvas; |
101 | this._context = null; | 93 | this._context = null; |
102 | this._importStr = importStr; | 94 | //this._importStr = importStr; |
95 | this._jObj = jObj; | ||
103 | 96 | ||
104 | this.renderer = null; | 97 | this.renderer = null; |
105 | this.myScene = null; | 98 | this.myScene = null; |
@@ -111,6 +104,7 @@ function GLRuntime( canvas, importStr, assetPath ) | |||
111 | this._initialized = false; | 104 | this._initialized = false; |
112 | 105 | ||
113 | this._useWebGL = false; | 106 | this._useWebGL = false; |
107 | this._assetPath = undefined; | ||
114 | 108 | ||
115 | // view parameters | 109 | // view parameters |
116 | this._fov = 45.0; | 110 | this._fov = 45.0; |
@@ -118,75 +112,82 @@ function GLRuntime( canvas, importStr, assetPath ) | |||
118 | this._zFar = 100.0; | 112 | this._zFar = 100.0; |
119 | this._viewDist = 5.0; | 113 | this._viewDist = 5.0; |
120 | 114 | ||
115 | this.elapsed = 0; | ||
116 | |||
121 | this._aspect = canvas.width/canvas.height; | 117 | this._aspect = canvas.width/canvas.height; |
122 | 118 | ||
123 | this._geomRoot; | 119 | this._geomRoot = null; |
124 | 120 | ||
125 | // all "live" materials | 121 | // all "live" materials |
126 | this._materials = []; | 122 | this._materials = []; |
127 | 123 | ||
128 | // provide the mapping for the asset directory | 124 | // provide the mapping for the asset directory |
129 | this._assetPath = assetPath.slice(); | 125 | if (assetPath) { |
130 | if (this._assetPath[this._assetPath.length-1] != '/') | 126 | this._assetPath = assetPath.slice(); |
131 | this._assetPath += '/'; | 127 | if (this._assetPath[this._assetPath.length - 1] != '/') |
128 | this._assetPath += '/'; | ||
129 | } | ||
130 | |||
131 | if(this._assetPath !== undefined) { | ||
132 | RDGE.globals.engine.setAssetPath(this._assetPath); | ||
133 | } | ||
132 | 134 | ||
133 | /////////////////////////////////////////////////////////////////////// | 135 | /////////////////////////////////////////////////////////////////////// |
134 | // accessors | 136 | // accessors |
135 | /////////////////////////////////////////////////////////////////////// | 137 | /////////////////////////////////////////////////////////////////////// |
136 | this.getZNear = function() { return this._zNear; } | 138 | this.getZNear = function() { return this._zNear; }; |
137 | this.getZFar = function() { return this._zFar; } | 139 | this.getZFar = function() { return this._zFar; }; |
138 | this.getFOV = function() { return this._fov; } | 140 | this.getFOV = function() { return this._fov; }; |
139 | this.getAspect = function() { return this._aspect; } | 141 | this.getAspect = function() { return this._aspect; }; |
140 | this.getViewDistance = function() { return this._viewDist; } | 142 | this.getViewDistance = function() { return this._viewDist; }; |
141 | 143 | ||
142 | this.get2DContext = function() { return this._context; } | 144 | this.get2DContext = function() { return this._context; }; |
143 | 145 | ||
144 | this.getViewportWidth = function() { return this._canvas.width; } | 146 | this.getViewportWidth = function() { return this._canvas.width; }; |
145 | this.getViewportHeight = function() { return this._canvas.height; } | 147 | this.getViewportHeight = function() { return this._canvas.height; }; |
146 | 148 | ||
147 | /////////////////////////////////////////////////////////////////////// | 149 | /////////////////////////////////////////////////////////////////////// |
148 | // accessors | 150 | // accessors |
149 | /////////////////////////////////////////////////////////////////////// | 151 | /////////////////////////////////////////////////////////////////////// |
150 | this.loadScene = function() | 152 | this.loadScene = function() |
151 | { | 153 | { |
154 | var jObj = this._jObj; | ||
155 | if (!jObj.children || (jObj.children.length != 1)) | ||
156 | throw new Error( "ill-formed JSON for runtime load: " + jObj ); | ||
157 | var root = jObj.children[0]; | ||
158 | |||
152 | // parse the data | 159 | // parse the data |
153 | // the GL runtime must start with a "sceneData: " | 160 | if (jObj.scenedata) |