diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/canvas-runtime.js | 3381 | ||||
-rw-r--r-- | assets/descriptor.json | 2 | ||||
-rw-r--r-- | assets/images/CL13.png | bin | 0 -> 40537 bytes | |||
-rw-r--r-- | assets/images/cloud10.png | bin | 0 -> 58580 bytes | |||
-rw-r--r-- | assets/images/us_flag.png | bin | 0 -> 9946 bytes | |||
-rwxr-xr-x | assets/shaders/Basic.vert.glsl | 3 | ||||
-rw-r--r-- | assets/shaders/BasicTex.frag.glsl | 19 | ||||
-rw-r--r-- | assets/shaders/Cloud.frag.glsl | 23 | ||||
-rw-r--r-- | assets/shaders/Cloud.vert.glsl | 51 | ||||
-rw-r--r-- | assets/shaders/Flag.frag.glsl | 20 | ||||
-rw-r--r-- | assets/shaders/Flag.vert.glsl | 32 | ||||
-rw-r--r-- | assets/shaders/Pulse.frag.glsl | 12 | ||||
-rw-r--r-- | assets/shaders/TwistVert.frag.glsl | 1 | ||||
-rw-r--r-- | assets/shaders/TwistVert.vert.glsl | 11 | ||||
-rw-r--r-- | assets/shaders/Water2.frag.glsl | 30 | ||||
-rw-r--r-- | assets/shaders/plasma.frag.glsl | 16 | ||||
-rwxr-xr-x | assets/shaders/test_fshader.glsl | 2 |
17 files changed, 1949 insertions, 1654 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index af860b95..ef1d01a9 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -56,60 +56,60 @@ NinjaCvsRt.initWebGl = function (rootElement, directory, data) { | |||
56 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
57 | NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { | 57 | NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { |
58 | 58 | ||
59 | loadGLData: { | 59 | loadGLData: { |
60 | value: function(root, valueArray, assetPath) { | 60 | value: function(root, valueArray, assetPath) { |
61 | if (assetPath) | 61 | if (assetPath) |
62 | this._assetPath = assetPath.slice(); | 62 | this._assetPath = assetPath.slice(); |
63 | 63 | ||
64 | var value = valueArray; | 64 | var value = valueArray; |
65 | var nWorlds = value.length; | 65 | var nWorlds = value.length; |
66 | for (var i=0; i<nWorlds; i++) | 66 | for (var i=0; i<nWorlds; i++) |
67 | { | 67 | { |
68 | var importStr = value[i]; | 68 | var importStr = value[i]; |
69 | 69 | ||
70 | // there should be some version information in | 70 | // there should be some version information in |
71 | // the form of 'v0.0;' Pull that off. (the trailing ';' should | 71 | // the form of 'v0.0;' Pull that off. (the trailing ';' should |
72 | // be in the first 24 characters). | 72 | // be in the first 24 characters). |
73 | var index = importStr.indexOf( ';' ); | 73 | var index = importStr.indexOf( ';' ); |
74 | if ((importStr[0] === 'v') && (index < 24)) | 74 | if ((importStr[0] === 'v') && (index < 24)) |
75 | { | 75 | { |
76 | // JSON format. pull off the version info | 76 | // JSON format. pull off the version info |
77 | importStr = importStr.substr( index+1 ); | 77 | importStr = importStr.substr( index+1 ); |
78 | 78 | ||
79 | var jObj = JSON.parse( importStr ); | 79 | var jObj = JSON.parse( importStr ); |
80 | var id = jObj.id; | 80 | var id = jObj.id; |
81 | if (id) | 81 | if (id) |
82 | { | 82 | { |
83 | var canvas = this.findCanvasWithID( id, root ); | 83 | var canvas = this.findCanvasWithID( id, root ); |
84 | if (canvas) | 84 | if (canvas) |
85 | { | 85 | { |
86 | // new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); | 86 | // new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); |
87 | var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); | 87 | var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); |
88 | glRt.renderWorld(canvas, jObj, this._assetPath); | 88 | glRt.renderWorld(canvas, jObj, this._assetPath); |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | } | 92 | } |
93 | } | 93 | } |
94 | }, | 94 | }, |
95 | 95 | ||
96 | findCanvasWithID: { | 96 | findCanvasWithID: { |
97 | value: function(id, elt) { | 97 | value: function(id, elt) { |
98 | var cid = elt.getAttribute( "data-RDGE-id" ); | 98 | var cid = elt.getAttribute( "data-RDGE-id" ); |
99 | if (cid == id) return elt; | 99 | if (cid == id) return elt; |
100 | 100 | ||
101 | if (elt.children) | 101 | if (elt.children) |
102 | { | 102 | { |
103 | var nKids = elt.children.length; | 103 | var nKids = elt.children.length; |
104 | for (var i=0; i<nKids; i++) | 104 | for (var i=0; i<nKids; i++) |
105 | { | 105 | { |
106 | var child = elt.children[i]; | 106 | var child = elt.children[i]; |
107 | var foundElt = this.findCanvasWithID( id, child ); | 107 | var foundElt = this.findCanvasWithID( id, child ); |
108 | if (foundElt) return foundElt; | 108 | if (foundElt) return foundElt; |
109 | } | 109 | } |
110 | } | 110 | } |
111 | } | 111 | } |
112 | } | 112 | } |
113 | }); | 113 | }); |
114 | 114 | ||
115 | /////////////////////////////////////////////////////////////////////// | 115 | /////////////////////////////////////////////////////////////////////// |
@@ -117,394 +117,394 @@ NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { | |||
117 | // Manages runtime fora WebGL canvas | 117 | // Manages runtime fora WebGL canvas |
118 | /////////////////////////////////////////////////////////////////////// | 118 | /////////////////////////////////////////////////////////////////////// |
119 | NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { | 119 | NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { |
120 | /////////////////////////////////////////////////////////////////////// | 120 | /////////////////////////////////////////////////////////////////////// |
121 | // Instance variables | 121 | // Instance variables |
122 | /////////////////////////////////////////////////////////////////////// | 122 | /////////////////////////////////////////////////////////////////////// |
123 | _canvas: { value: null, writable: true }, | 123 | _canvas: { value: null, writable: true }, |
124 | _context : { value: null, writable: true }, | 124 | _context : { value: null, writable: true }, |
125 | //this._importStr = importStr; | 125 | //this._importStr = importStr; |
126 | _jObj: { value: null, writable: true }, | 126 | _jObj: { value: null, writable: true }, |
127 | 127 | ||
128 | _renderer: { value: null, writable: true }, | 128 | _renderer: { value: null, writable: true }, |
129 | myScene: { value: null, writable: true }, | 129 | myScene: { value: null, writable: true }, |
130 | light: { value: null, writable: true }, | 130 | light: { value: null, writable: true }, |
131 | light2: { value: null, writable: true }, | 131 | light2: { value: null, writable: true }, |
132 | _rootNode: { value: null, writable: true }, | 132 | _rootNode: { value: null, writable: true }, |
133 | 133 | ||
134 | _firstRender: { value: true, writable: true }, | 134 | _firstRender: { value: true, writable: true }, |
135 | _renderCount: { value: -1, writable: true }, | 135 | _renderCount: { value: -1, writable: true }, |
136 | _initialized: { value: false, writable: true }, | 136 | _initialized: { value: false, writable: true }, |
137 | 137 | ||
138 | _useWebGL: { value: false, writable: true }, | 138 | _useWebGL: { value: false, writable: true }, |
139 | _assetPath: { value: undefined, writable: true }, | 139 | _assetPath: { value: undefined, writable: true }, |
140 | 140 | ||
141 | // view parameters | 141 | // view parameters |
142 | _fov: { value: 45.0, writable: true }, | 142 | _fov: { value: 45.0, writable: true }, |
143 | _zNear: { value: 0.1, writable: true }, | 143 | _zNear: { value: 0.1, writable: true }, |
144 | _zFar: { value: 100.0, writable: true }, | 144 | _zFar: { value: 100.0, writable: true }, |
145 | _viewDist: { value: 5.0, writable: true }, | 145 | _viewDist: { value: 5.0, writable: true }, |
146 | 146 | ||
147 | elapsed: { value: 0, writable: true }, | 147 | elapsed: { value: 0, writable: true }, |
148 | 148 | ||
149 | _aspect: { value: 1, writable: true }, | 149 | _aspect: { value: 1, writable: true }, |
150 | 150 | ||
151 | //this._geomRoot = null; | 151 | //this._geomRoot = null; |
152 | _rootChildren: { value: [], writable: true }, | 152 | _rootChildren: { value: [], writable: true }, |
153 | 153 | ||
154 | // all "live" materials | 154 | // all "live" materials |
155 | _materials: { value: [], writable: true }, | 155 | _materials: { value: [], writable: true }, |
156 | 156 | ||
157 | renderWorld: { | 157 | renderWorld: { |
158 | value: function(canvas, jObj, assetPath) { | 158 | value: function(canvas, jObj, assetPath) { |
159 | this._materials = []; | 159 | this._materials = []; |
160 | this._rootChildren = []; | 160 | this._rootChildren = []; |
161 | this._canvas = canvas; | 161 | this._canvas = canvas; |
162 | this._aspect = this._canvas.width/this._canvas.height; | 162 | this._aspect = this._canvas.width/this._canvas.height; |
163 | 163 | ||
164 | this._jObj= jObj; | 164 | this._jObj= jObj; |
165 | 165 | ||
166 | // provide the mapping for the asset directory | 166 | // provide the mapping for the asset directory |
167 | if (assetPath) { | 167 | if (assetPath) { |
168 | this._assetPath = assetPath.slice(); | 168 | this._assetPath = assetPath.slice(); |
169 | if (this._assetPath[this._assetPath.length - 1] != '/') | 169 | if (this._assetPath[this._assetPath.length - 1] != '/') |
170 | this._assetPath += '/'; | 170 | this._assetPath += '/'; |
171 | } | 171 | } |
172 | 172 | ||
173 | if(this._assetPath !== undefined) { | 173 | if(this._assetPath !== undefined) { |
174 | RDGE.globals.engine.setAssetPath(this._assetPath); | 174 | RDGE.globals.engine.setAssetPath(this._assetPath); |
175 | } | 175 | } |
176 | 176 | ||
177 | // start RDGE or load Canvas 2D objects | 177 | // start RDGE or load Canvas 2D objects |
178 | if (jObj.scenedata) this._useWebGL = true; | 178 | if (jObj.scenedata) this._useWebGL = true; |
179 | if (this._useWebGL) | 179 | if (this._useWebGL) |
180 | { | 180 | { |
181 | var id = this._canvas.getAttribute( "data-RDGE-id" ); | 181 | var id = this._canvas.getAttribute( "data-RDGE-id" ); |
182 | this._canvas.rdgeid = id; | 182 | this._canvas.rdgeid = id; |
183 | RDGE.globals.engine.registerCanvas(this._canvas, this); | 183 | RDGE.globals.engine.registerCanvas(this._canvas, this); |
184 | RDGE.RDGEStart( this._canvas ); | 184 | RDGE.RDGEStart( this._canvas ); |