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-rwxr-xr-xjs/helper-classes/3D/math-utils.js5
-rw-r--r--js/helper-classes/RDGE/runtime/CanvasDataManager.js98
-rw-r--r--js/helper-classes/RDGE/runtime/GLRuntime.js159
-rwxr-xr-xjs/helper-classes/backup-delete/GLCircle.js3
-rwxr-xr-xjs/helper-classes/backup-delete/GLGeomObj.js46
-rwxr-xr-xjs/helper-classes/backup-delete/GLRectangle.js2
-rwxr-xr-xjs/helper-classes/backup-delete/GLWorld.js71
-rwxr-xr-xjs/helper-classes/backup-delete/Materials/BumpMetalMaterial.js39
-rw-r--r--js/helper-classes/backup-delete/Materials/DeformMaterial.js2
-rwxr-xr-xjs/helper-classes/backup-delete/Materials/FlatMaterial.js34
-rw-r--r--js/helper-classes/backup-delete/Materials/FlyMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/JuliaMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/KeleidoscopeMaterial.js2
-rwxr-xr-xjs/helper-classes/backup-delete/Materials/LinearGradientMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/MandelMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/PlasmaMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/PulseMaterial.js5
-rw-r--r--js/helper-classes/backup-delete/Materials/RadialBlurMaterial.js2
-rwxr-xr-xjs/helper-classes/backup-delete/Materials/RadialGradientMaterial.js6
-rw-r--r--js/helper-classes/backup-delete/Materials/ReliefTunnelMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/SquareTunnelMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/StarMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/TaperMaterial.js4
-rw-r--r--js/helper-classes/backup-delete/Materials/TunnelMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/TwistMaterial.js2
-rw-r--r--js/helper-classes/backup-delete/Materials/TwistVertMaterial.js2
-rwxr-xr-xjs/helper-classes/backup-delete/Materials/UberMaterial.js73
-rw-r--r--js/helper-classes/backup-delete/Materials/WaterMaterial.js4
-rw-r--r--js/helper-classes/backup-delete/Materials/ZInvertMaterial.js2
29 files changed, 237 insertions, 342 deletions
diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js
index 562a6e73..2f0283a9 100755
--- a/js/helper-classes/3D/math-utils.js
+++ b/js/helper-classes/3D/math-utils.js
@@ -729,7 +729,10 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, {
729 // the area of the polygon is the length of the normal 729 // the area of the polygon is the length of the normal
730 var area = VecUtils.vecMag(3, normal ); 730 var area = VecUtils.vecMag(3, normal );
731 if (this.fpSign(area) != 0) 731 if (this.fpSign(area) != 0)
732 vec3.scale(normal, 1.0/area); 732 {
733 //vec3.scale(normal, 1.0/area);
734 normal = VecUtils.vecNormalize(3, normal, 1.0);
735 }
733 736
734 return normal; 737 return normal;
735 } 738 }
diff --git a/js/helper-classes/RDGE/runtime/CanvasDataManager.js b/js/helper-classes/RDGE/runtime/CanvasDataManager.js
deleted file mode 100644
index 4985fc9a..00000000
--- a/js/helper-classes/RDGE/runtime/CanvasDataManager.js
+++ /dev/null
@@ -1,98 +0,0 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8
9///////////////////////////////////////////////////////////////////////
10// Class ShapeRuntime
11// Manages runtime shape display
12///////////////////////////////////////////////////////////////////////
13function CanvasDataManager()
14{
15 this.loadGLData = function(root, valueArray)
16 {
17 var value = valueArray;
18 var nWorlds = value.length;
19 for (var i=0; i<nWorlds; i++)
20 {
21 var importStr = value[i];
22 var startIndex = importStr.indexOf( "id: " );
23 if (startIndex >= 0)
24 {
25 var endIndex = importStr.indexOf( "\n", startIndex );
26 if (endIndex > 0)
27 {
28 var id = importStr.substring( startIndex+4, endIndex );
29 var canvas = this.findCanvasWithID( id, root );
30 if (canvas)
31 {
32 var loadForAuthoring = true;
33 var index = importStr.indexOf( "scenedata: " );
34 if (index >= 0) loadForAuthoring = false;
35
36 if (loadForAuthoring)
37 {
38 if (!canvas.elementModel)
39 {
40 NJUtils.makeElementModel(canvas, "Canvas", "shape", true);
41 }
42
43 if (canvas.elementModel)
44 {
45 if (canvas.elementModel.shapeModel.GLWorld)
46 canvas.elementModel.shapeModel.GLWorld.clearTree();
47
48 var world = new GLWorld( canvas );
49 canvas.elementModel.shapeModel.GLWorld = world;
50 world.import( importStr );
51 }
52 }
53 else
54 {
55 var rt = new GLRuntime( canvas, importStr );
56 }
57 }
58 }
59 }
60 }
61 }
62
63 this.collectGLData = function( elt, dataArray )
64 {
65 if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
66 {
67 var data = elt.elementModel.shapeModel.GLWorld.export();
68 dataArray.push( data );
69 }
70
71 if (elt.children)
72 {
73 var nKids = elt.children.length;
74 for (var i=0; i<nKids; i++)
75 {
76 var child = elt.children[i];
77 this.collectGLData( child, dataArray );
78 }
79 }
80 }
81
82 this.findCanvasWithID = function( id, elt )
83 {
84 var cid = elt.getAttribute( "data-RDGE-id" );
85 if (cid == id) return elt;
86
87 if (elt.children)
88 {
89 var nKids = elt.children.length;
90 for (var i=0; i<nKids; i++)
91 {
92 var child = elt.children[i];
93 this.findCanvasWithID( id, child );
94 }
95 }
96 }
97}
98
diff --git a/js/helper-classes/RDGE/runtime/GLRuntime.js b/js/helper-classes/RDGE/runtime/GLRuntime.js
deleted file mode 100644
index 5c99be02..00000000
--- a/js/helper-classes/RDGE/runtime/GLRuntime.js
+++ /dev/null
@@ -1,159 +0,0 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8
9///////////////////////////////////////////////////////////////////////
10// Class GLRuntime
11// Manages runtime fora WebGL canvas
12///////////////////////////////////////////////////////////////////////
13function GLRuntime( canvas, importStr )
14{
15 ///////////////////////////////////////////////////////////////////////
16 // Instance variables
17 ///////////////////////////////////////////////////////////////////////
18 this._canvas = canvas;
19 this._importStr = importStr;
20
21 this.renderer = null;
22 this.myScene = null;
23 this.light = null;
24 this.light2 = null;
25 this._rootNode = null;
26
27 this._firstRender = true;
28
29 ///////////////////////////////////////////////////////////////////////
30 // initialization code
31 ///////////////////////////////////////////////////////////////////////
32 var id = canvas.getAttribute( "data-RDGE-id" );
33 canvas.rdgeid = id;
34 g_Engine.registerCanvas(canvas, this);
35 RDGEStart( canvas );
36
37 this.loadScene = function()
38 {
39 // parse the data
40 // the GL runtime must start with a "sceneData: "
41 var index = importStr.indexOf( "scenedata: " );
42 if (index >= 0)
43 {
44 var rdgeStr = importStr.substr( index+11 );
45 var endIndex = rdgeStr.indexOf( "endscene\n" );
46 if (endIndex < 0) throw new Error( "ill-formed WebGL data" );
47 var len = endIndex - index + 11;
48 rdgeStr = rdgeStr.substr( 0, endIndex );
49
50 this.myScene.importJSON( rdgeStr );
51 }
52 }
53