diff options
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 245 | ||||
-rwxr-xr-x | js/lib/geom/sub-path.js | 16 |
2 files changed, 147 insertions, 114 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 4c42539a..02a39ccd 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -4,9 +4,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This entire class should be converted to a module | ||
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 7 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | 8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; |
9 | var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController; | ||
10 | |||
11 | // Todo: This entire class should be converted to a module | ||
10 | 12 | ||
11 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
12 | // Class GLBrushStroke | 14 | // Class GLBrushStroke |
@@ -18,14 +20,20 @@ var BrushStroke = function GLBrushStroke() { | |||
18 | // Instance variables | 20 | // Instance variables |
19 | /////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////// |
20 | this._Points = []; | 22 | this._Points = []; |
23 | this._OrigPoints = []; | ||
21 | this._BBoxMin = [0, 0, 0]; | 24 | this._BBoxMin = [0, 0, 0]; |
22 | this._BBoxMax = [0, 0, 0]; | 25 | this._BBoxMax = [0, 0, 0]; |
23 | this._dirty = true; | 26 | this._dirty = true; |
27 | this._addedSamples = false; | ||
28 | this._storedOrigPoints = false; | ||
24 | 29 | ||
25 | //whether or not to use the canvas drawing to stroke/fill | 30 | //whether or not to use the canvas drawing to stroke/fill |
26 | this._useCanvasDrawing = true; | 31 | this._useCanvasDrawing = true; |
27 | 32 | ||
28 | //the X and Y location of this subpath's canvas in stage world space of Ninja | 33 | //the HTML5 canvas that holds this brush stroke |
34 | this._canvas = null; | ||
35 | |||
36 | //the X and Y location of this brush stroke canvas in stage world space of Ninja | ||
29 | this._canvasX = 0; | 37 | this._canvasX = 0; |
30 | this._canvasY = 0; | 38 | this._canvasY = 0; |
31 | 39 | ||
@@ -39,10 +47,7 @@ var BrushStroke = function GLBrushStroke() { | |||
39 | this._strokeDoSmoothing = false; | 47 | this._strokeDoSmoothing = false; |
40 | this._strokeUseCalligraphic = false; | 48 | this._strokeUseCalligraphic = false; |
41 | this._strokeAngle = 0; | 49 | this._strokeAngle = 0; |
42 | 50 | this._strokeAmountSmoothing = 0; | |
43 | //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely | ||
44 | //smaller value means more samples for the path | ||
45 | this._WETNESS_FACTOR = 0.25; | ||
46 | 51 | ||
47 | //threshold that tells us whether two samples are too far apart | 52 | //threshold that tells us whether two samples are too far apart |
48 | this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; | 53 | this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; |
@@ -65,6 +70,10 @@ var BrushStroke = function GLBrushStroke() { | |||
65 | ///////////////////////////////////////////////////////// | 70 | ///////////////////////////////////////////////////////// |
66 | // Property Accessors/Setters | 71 | // Property Accessors/Setters |
67 | ///////////////////////////////////////////////////////// | 72 | ///////////////////////////////////////////////////////// |
73 | this.setCanvas = function(c) { | ||
74 | this._canvas = c; | ||
75 | } | ||
76 | |||
68 | this.setWorld = function (world) { | 77 | this.setWorld = function (world) { |
69 | this._world = world; | 78 | this._world = world; |
70 | }; | 79 | }; |
@@ -125,7 +134,7 @@ var BrushStroke = function GLBrushStroke() { | |||
125 | //add the point only if it is some epsilon away from the previous point | 134 | //add the point only if it is some epsilon away from the previous point |
126 | var numPoints = this._Points.length; | 135 | var numPoints = this._Points.length; |
127 | if (numPoints>0) { | 136 | if (numPoints>0) { |
128 | var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;//this._WETNESS_FACTOR*this._strokeWidth; | 137 | var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD; |
129 | var prevPt = this._Points[numPoints-1]; | 138 | var prevPt = this._Points[numPoints-1]; |
130 | var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; | 139 | var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; |
131 | var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); | 140 | var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); |
@@ -140,7 +149,8 @@ var BrushStroke = function GLBrushStroke() { | |||
140 | }; | 149 | }; |
141 | 150 | ||
142 | this.insertPoint = function(pt, index){ | 151 | this.insertPoint = function(pt, index){ |
143 | this._Points.splice(index, 0, pt); this._dirty=true; | 152 | this._Points.splice(index, 0, pt); |
153 | this._dirty=true; | ||
144 | }; | 154 | }; |
145 | 155 | ||
146 | this.isDirty = function(){ | 156 | this.isDirty = function(){ |
@@ -173,7 +183,7 @@ var BrushStroke = function GLBrushStroke() { | |||
173 | }; | 183 | }; |
174 | 184 | ||
175 | this.setStrokeMaterial = function (m) { | 185 | this.setStrokeMaterial = function (m) { |
176 | this._strokeMaterial = m; | 186 | this._strokeMaterial = m; this._dirty = true; |
177 | }; | 187 | }; |
178 | 188 | ||
179 | this.getStrokeColor = function () { | 189 | this.getStrokeColor = function () { |
@@ -181,26 +191,64 @@ var BrushStroke = function GLBrushStroke() { | |||
181 | }; | 191 | }; |
182 | 192 | ||
183 | this.setStrokeColor = function (c) { | 193 | this.setStrokeColor = function (c) { |
184 | this._strokeColor = c; | 194 | this._strokeColor = c; this._dirty = true; |
185 | }; | 195 | }; |
186 | 196 | ||
187 | this.setSecondStrokeColor = function(c){ | 197 | this.setSecondStrokeColor = function(c){ |
188 | this._secondStrokeColor=c; | 198 | this._secondStrokeColor=c; this._dirty = true; |
189 | } | 199 | } |
190 | 200 | ||
191 | this.setStrokeHardness = function(h){ | 201 | this.setStrokeHardness = function(h){ |
192 | this._strokeHardness=h; | 202 | if (this._strokeHardness!==h){ |
203 | this._strokeHardness=h; | ||
204 | this._dirty = true; | ||
205 | } | ||
206 | } | ||
207 | this.getStrokeHardness = function(){ | ||
208 | return this._strokeHardness; | ||
193 | } | 209 | } |
194 | 210 | ||
195 | this.setDoSmoothing = function(s){ | 211 | this.setDoSmoothing = function(s){ |
196 | this._strokeDoSmoothing = s; | 212 | if (this._strokeDoSmoothing!==s) { |
213 | this._strokeDoSmoothing = s; | ||
214 | this._dirty = true; | ||
215 | } | ||
216 | } | ||
217 | |||
218 | this.getDoSmoothing = function(){ | ||
219 | return this._strokeDoSmoothing; | ||
220 | } | ||
221 | |||
222 | this.setSmoothingAmount = function(a){ | ||
223 | if (this._strokeAmountSmoothing!==a) { | ||
224 | this._strokeAmountSmoothing = a; | ||
225 | this._dirty = true; | ||
226 | } | ||
227 | } | ||
228 | |||
229 | this.getSmoothingAmount = function(){ | ||
230 | return this._strokeAmountSmoothing; | ||
197 | } | 231 | } |
198 | 232 | ||
199 | this.setStrokeUseCalligraphic = function(c){ | 233 | this.setStrokeUseCalligraphic = function(c){ |
200 | this._strokeUseCalligraphic = c; | 234 | if (this._strokeUseCalligraphic!==c){ |
235 | this._strokeUseCalligraphic = c; | ||
236 | this._dirty = true; | ||
237 | } | ||
201 | } | 238 | } |
202 | 239 | ||
203 | this.setStrokeAngle = function(a){ | 240 | this.setStrokeAngle = function(a){ |
241 | if (this._strokeAngle!==a){ | ||
242 | this._strokeAngle = a; | ||
243 | this._dirty = true; | ||
244 | }; | ||
245 | } | ||
246 | |||
247 | this.getStrokeUseCalligraphic = function(){ | ||
248 | return this._strokeUseCalligraphic; | ||
249 | } | ||
250 | |||
251 | this.getStrokeAngle = function(){ | ||
204 | this._strokeAngle = a; | 252 | this._strokeAngle = a; |
205 | } | 253 | } |
206 | 254 | ||
@@ -220,133 +268,96 @@ var BrushStroke = function GLBrushStroke() { | |||
220 | 268 | ||
221 | };//NO-OP for now | 269 | };//NO-OP for now |
222 | 270 | ||
223 | |||
224 | //remove and return anchor at specified index, return null on error | ||
225 | this.removePoint = function (index) { | ||
226 | var retAnchor = null; | ||
227 | if (index < this._Points.length) { | ||
228 | retPt = this._Points.splice(index, 1); | ||
229 | this._dirty=true; | ||
230 | } | ||
231 | return retPoint; | ||
232 | }; | ||
233 | |||
234 | //remove all the points | 271 | //remove all the points |
235 | this.clear = function () { | 272 | this.clear = function () { |
236 | this._Points = []; | 273 | this._Points = []; |
274 | this._OrigPoints = []; | ||
237 | this._dirty=true; | 275 | this._dirty=true; |
238 | } | 276 | } |
239 | 277 | ||
240 | this.translate = function (tx, ty, tz) { | 278 | /*this.translate = function (tx, ty, tz) { |
241 | for (var i=0;i<this._Points.length;i++){ | 279 | for (var i=0;i<this._Points.length;i++){ |
242 | this._Points[i][0]+=tx; | 280 | this._Points[i][0]+=tx; |
243 | this._Points[i][1]+=ty; | 281 | this._Points[i][1]+=ty; |
244 | this._Points[i][2]+=tz; | 282 | this._Points[i][2]+=tz; |
245 | } | 283 | } |
246 | }; | 284 | this._dirty = true; |
285 | };*/ | ||
247 | 286 | ||
248 | this.computeMetaGeometry = function() { | 287 | this.computeMetaGeometry = function() { |
249 | if (this._dirty) { | 288 | var numPoints = this._Points.length; |
250 | var numPoints = this._Points.length; | 289 | if (this._addedSamples === false){ |
251 | 290 | //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation ***** | |
252 | //**** add samples to the path if needed...linear interpolation for now | 291 | // instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments |
253 | //if (numPoints>1) { | 292 | // look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula |
254 | if (0){ | 293 | |
255 | var threshold = this._WETNESS_FACTOR*this._strokeWidth; | 294 | var numInsertedPoints = 0; |
256 | var prevPt = this._Points[0]; | 295 | var newSampledPoints = []; |
257 | var prevIndex = 0; | 296 | var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;//this determines whether a segment between two sample is long enough to warrant checking for angle |
258 | for (var i=1;i<numPoints;i++){ | 297 | var prevPt = this._Points[0]; |
259 |