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-rw-r--r--js/lib/rdge/materials/radial-blur-material.js9
1 files changed, 8 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index 41e68182..f23f0712 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -94,7 +94,7 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
94 this._shader.init(); 94 this._shader.init();
95 95
96 // set up the material node 96 // set up the material node
97 this._materialNode = createMaterialNode("radialBlurMaterial"); 97 this._materialNode = createMaterialNode("radialBlurMaterial" + "_" + world.generateUniqueNodeID());
98 this._materialNode.setShader(this._shader); 98 this._materialNode.setShader(this._shader);
99 99
100 this._time = 0; 100 this._time = 0;
@@ -161,6 +161,13 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
161 // every material needs the base type and instance name 161 // every material needs the base type and instance name
162 var exportStr = "material: " + this.getShaderName() + "\n"; 162 var exportStr = "material: " + this.getShaderName() + "\n";
163 exportStr += "name: " + this.getName() + "\n"; 163 exportStr += "name: " + this.getName() + "\n";
164
165 var world = this.getWorld();
166 if (!world)
167 throw new Error( "no world in material.export, " + this.getName() );
168
169 var texMapName = world.cleansePath( this._propValues[this._propNames[0]] );
170 exportStr += "texture: " + texMapName + "\n";
164 171
165 // every material needs to terminate like this 172 // every material needs to terminate like this
166 exportStr += "endMaterial\n"; 173 exportStr += "endMaterial\n";