diff options
Diffstat (limited to 'js/lib/rdge')
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 118 |
1 files changed, 72 insertions, 46 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js index cec00696..126751c6 100644 --- a/js/lib/rdge/materials/cloud-material.js +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -121,14 +121,21 @@ var CloudMaterial = function CloudMaterial() { | |||
121 | var canvasID = "__canvas__"; | 121 | var canvasID = "__canvas__"; |
122 | //this._srcCanvas = doc.createElement(canvasID); | 122 | //this._srcCanvas = doc.createElement(canvasID); |
123 | this._srcCanvas = NJUtils.makeNJElement("canvas", canvasID, "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); | 123 | this._srcCanvas = NJUtils.makeNJElement("canvas", canvasID, "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); |
124 | var dstCanvas = this.getWorld().getCanvas(), | ||
125 | srcCanvas = this._srcCanvas; | ||
126 | srcCanvas.width = dstCanvas.width; | ||
127 | srcCanvas.height = dstCanvas.height; | ||
128 | |||
129 | // save the current RDGE context | ||
130 | var saveContext = g_Engine.getContext(); | ||
124 | 131 | ||
125 | // build a world to do the rendering | 132 | // build a world to do the rendering |
126 | this._srcWorld = new GLWorld( this._srcCanvas, true ); | 133 | this._srcWorld = new GLWorld( this._srcCanvas, true, true ); |
127 | var srcWorld = this._srcWorld; | 134 | var srcWorld = this._srcWorld; |
128 | this._srcCanvas.__GLWorld = srcWorld; | 135 | this._srcCanvas.__GLWorld = srcWorld; |
129 | 136 | ||
130 | // build the geometry | 137 | // build the geometry |
131 | var prim = this.buildGeometry(); | 138 | var prim = this.buildGeometry( srcWorld, srcCanvas.width, srcCanvas.height ); |
132 | 139 | ||
133 | // set up the shader | 140 | // set up the shader |
134 | this._shader = new jshader(); | 141 | this._shader = new jshader(); |
@@ -149,6 +156,12 @@ var CloudMaterial = function CloudMaterial() { | |||
149 | t.u_surfaceAlpha.set( [this._surfaceAlpha] ); | 156 | t.u_surfaceAlpha.set( [this._surfaceAlpha] ); |
150 | t.u_zmin.set( [this._zmin] ); | 157 | t.u_zmin.set( [this._zmin] ); |
151 | t.u_zmax.set( [this._zmax] ); | 158 | t.u_zmax.set( [this._zmax] ); |
159 | |||
160 | var wrap = 'REPEAT', mips = true; | ||
161 | var texMapName = this._propValues[this._propNames[0]]; | ||
162 | var tex = srcWorld.renderer.getTextureByName(texMapName, wrap, mips ); | ||
163 | if (tex) | ||
164 | srcWorld.textureToLoad( tex ); | ||
152 | } | 165 | } |
153 | } | 166 | } |
154 | 167 | ||
@@ -160,16 +173,25 @@ var CloudMaterial = function CloudMaterial() { | |||
160 | 173 | ||
161 | // create the texture | 174 | // create the texture |
162 | var wrap = 'REPEAT', mips = true; | 175 | var wrap = 'REPEAT', mips = true; |
176 | this._srcWorld._hasAnimatedMaterials = true; // hack to make the texture think this world is animated | ||
163 | this._glTex = new Texture( world, this._srcCanvas, wrap, mips ); | 177 | this._glTex = new Texture( world, this._srcCanvas, wrap, mips ); |
164 | 178 | ||
165 | // set the shader values in the shader | 179 | // set the shader values in the shader |
166 | this.updateTexture(); | 180 | this.updateTexture(); |
167 | this.update( 0 ); | 181 | this.update( 0 ); |
182 | |||
183 | // restore the previous RDGE context | ||
184 | g_Engine.setContext( saveContext.id ); | ||
168 | }; | 185 | }; |
169 | 186 | ||
170 | this.updateTexture = function() { | 187 | this.updateTexture = function() { |
171 | var material = this._materialNode; | 188 | var material = this._materialNode; |
172 | if (material) { | 189 | if (material) |
190 | { | ||
191 | // save the current context | ||
192 | var saveContext = g_Engine.getContext(); | ||
193 | g_Engine.setContext( this._srcCanvas.rdgeid ); | ||
194 | |||
173 | var technique = material.shaderProgram['default']; | 195 | var technique = material.shaderProgram['default']; |
174 | var renderer = g_Engine.getContext().renderer; | 196 | var renderer = g_Engine.getContext().renderer; |
175 | if (renderer && technique) { | 197 | if (renderer && technique) { |
@@ -185,8 +207,22 @@ var CloudMaterial = function CloudMaterial() { | |||
185 | } | 207 | } |
186 | 208 | ||
187 | } | 209 | } |
210 | |||
211 | g_Engine.setContext( saveContext.id ); | ||
188 | } | 212 | } |
189 | }; | 213 | }; |
214 | |||
215 | this.updateTextures = function() | ||
216 | { | ||
217 | if (this._glTex) | ||
218 | { | ||
219 | if (!this._glTex.isAnimated()) | ||
220 | { | ||
221 | this._glTex.render(); | ||
222 | this.updateTexture(); | ||
223 | } | ||
224 | } | ||
225 | } | ||
190 | 226 | ||
191 | this.update = function( time ) | 227 | this.update = function( time ) |
192 | { | 228 | { |
@@ -215,12 +251,43 @@ var CloudMaterial = function CloudMaterial() { | |||
215 | } | 251 | } |
216 | }; | 252 | }; |
217 | 253 | ||
218 | this.buildGeometry = function() | 254 | this.buildGeometry = function(world, canvasWidth, canvasHeight) |
219 | { | 255 | { |
220 | var RectangleGeometry = require("js/lib/geom/rectangle").RectangleGeometry; | 256 | var RectangleGeometry = require("js/lib/geom/rectangle").RectangleGeometry; |
221 | 257 | ||
222 | RectangleGeometry.init(); | 258 | RectangleGeometry.init(); |
223 | 259 | ||
260 | // get the normalized device coordinates (NDC) for | ||
261 | // all position and dimensions. | ||
262 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | ||
263 | var xNDC = 0.0/vpw, yNDC = 0.0/vph, | ||
264 | xFillNDC = canvasWidth/vpw, yFillNDC = canvasHeight/vph; | ||
265 | |||
266 | var aspect = world.getAspect(); | ||
267 | var zn = world.getZNear(), zf = world.getZFar(); | ||
268 | var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), | ||
269 | b = -t, | ||
270 | r = aspect*t, | ||
271 | l = -r; | ||
272 | |||
273 | // calculate the object coordinates from their NDC coordinates | ||
274 | var z = -world.getViewDistance(); | ||
275 | |||
276 | // get the position of the origin | ||
277 | var x = -z*(r-l)/(2.0*zn)*xNDC, | ||
278 | y = -z*(t-b)/(2.0*zn)*yNDC; | ||
279 | |||
280 | // get the x and y fill | ||
281 | var xFill = -z*(r-l)/(2.0*zn)*xFillNDC, | ||
282 | yFill = -z*(t-b)/(2.0*zn)*yFillNDC; | ||
283 | |||
284 | |||
285 | //this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); | ||
286 | var ctr = [x,y], width = 2*xFill, height = 2*yFill; | ||
287 | var prim = RectangleGeometry.create( ctr, width, height ); | ||
288 | return prim; | ||
289 | |||
290 | /* | ||
224 | var verts = [], | 291 | var verts = [], |
225 | normals = [ [0,0,1], [0,0,1], [0,0,1], [0,0,1] ], | 292 | normals = [ [0,0,1], [0,0,1], [0,0,1], [0,0,1] ], |
226 | uvs = [ [0,0], [1,0], [1,1], [0,1] ]; | 293 | uvs = [ [0,0], [1,0], [1,1], [0,1] ]; |
@@ -242,6 +309,7 @@ var CloudMaterial = function CloudMaterial() { | |||
242 | } | 309 | } |
243 | 310 | ||
244 | return RectangleGeometry.buildPrimitive(); | 311 | return RectangleGeometry.buildPrimitive(); |
312 | */ | ||
245 | }; | 313 | }; |
246 | 314 | ||
247 | // JSON export | 315 | // JSON export |
@@ -270,48 +338,6 @@ var CloudMaterial = function CloudMaterial() { | |||
270 | throw new Error( "could not import material: " + jObj ); | 338 | throw new Error( "could not import material: " + jObj ); |
271 | } | 339 | } |
272 | } | 340 | } |
273 | |||
274 | |||
275 | this.export = function() { | ||
276 | // every material needs the base type and instance name | ||
277 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
278 | exportStr += "name: " + this.getName() + "\n"; | ||
279 | |||
280 | var world = this.getWorld(); | ||
281 | if (!world) | ||
282 | throw new Error( "no world in material.export, " + this.getName() ); | ||
283 | |||
284 | var texMapName = this._propValues[this._propNames[0]]; | ||
285 | exportStr += "texture: " +texMapName + "\n"; | ||
286 | |||
287 | // every material needs to terminate like this | ||
288 | exportStr += "endMaterial\n"; | ||
289 | |||
290 | return exportStr; | ||
291 | }; | ||
292 | |||
293 | this.import = function( importStr ) { | ||
294 | var pu = new MaterialParser( importStr ); | ||
295 | var material = pu.nextValue( "material: " ); | ||
296 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
297 | this.setName( pu.nextValue( "name: ") ); | ||
298 | |||
299 | var rtnStr; | ||
300 | try { | ||
301 | this._propValues[this._propNames[0]] = pu.nextValue( "texture: " ); | ||
302 | |||
303 | var endKey = "endMaterial\n"; | ||
304 | var index = importStr.indexOf( endKey ); | ||
305 | index += endKey.length; | ||
306 | rtnStr = importStr.substr( index ); | ||
307 | } | ||
308 | catch (e) | ||
309 | { | ||
310 | throw new Error( "could not import material: " + importStr ); | ||
311 | } | ||
312 | |||
313 | return rtnStr; | ||
314 | } | ||
315 | }; | 341 | }; |
316 | 342 | ||
317 | /////////////////////////////////////////////////////////////////////////////////////// | 343 | /////////////////////////////////////////////////////////////////////////////////////// |