diff options
Diffstat (limited to 'js/lib')
29 files changed, 663 insertions, 246 deletions
diff --git a/js/lib/NJUtils.js b/js/lib/NJUtils.js index e16715a4..4f1082f9 100755 --- a/js/lib/NJUtils.js +++ b/js/lib/NJUtils.js | |||
@@ -116,7 +116,39 @@ exports.NJUtils = Object.create(Object.prototype, { | |||
116 | ///// TODO: Selection and model should be based on the element type | 116 | ///// TODO: Selection and model should be based on the element type |
117 | makeModelFromElement: { | 117 | makeModelFromElement: { |
118 | value: function(el) { | 118 | value: function(el) { |
119 | this.makeElementModel(el, "Div", "block", false); | 119 | var selection = "div", |
120 | controller = "block", | ||
121 | isShape = false; | ||
122 | switch(el.nodeName.toLowerCase()) | ||
123 | { | ||
124 | case "div": | ||
125 | break; | ||
126 | case "img": | ||
127 | selection = "image"; | ||
128 | controller = "image"; | ||
129 | break; | ||
130 | case "video": | ||
131 | selection = "video"; | ||
132 | controller = "video"; | ||
133 | break; | ||
134 | case "canvas": | ||
135 | isShape = el.getAttribute("data-RDGE-id"); | ||
136 | if(isShape) | ||
137 | { | ||
138 | // TODO - Need more info about the shape | ||
139 | selection = "canvas"; | ||
140 | controller = "shape"; | ||
141 | } | ||
142 | else | ||
143 | { | ||
144 | selection = "canvas"; | ||
145 | controller = "canvas"; | ||
146 | } | ||
147 | break; | ||
148 | case "shape": | ||
149 | break; | ||
150 | } | ||
151 | this.makeElementModel(el, selection, controller, isShape); | ||
120 | } | 152 | } |
121 | }, | 153 | }, |
122 | 154 | ||
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 04e4d96b..df24f556 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -4,17 +4,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Useless Global variables. | ||
8 | // TODO: Remove this as soon as QE test pass | ||
9 | /* | ||
10 | var shaderProgramArray = new Array; | ||
11 | var glContextArray = new Array; | ||
12 | var vertexShaderSource = ""; | ||
13 | var fragmentShaderSource = ""; | ||
14 | var rdgeStarted = false; | ||
15 | */ | ||
16 | |||
17 | var nodeCounter = 0; | ||
18 | 7 | ||
19 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | 8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; |
20 | var Line = require("js/lib/geom/line").Line; | 9 | var Line = require("js/lib/geom/line").Line; |
@@ -22,6 +11,8 @@ var Rectangle = require("js/lib/geom/rectangle").Rectangle; | |||
22 | var Circle = require("js/lib/geom/circle").Circle; | 11 | var Circle = require("js/lib/geom/circle").Circle; |
23 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
24 | 13 | ||
14 | var worldCounter = 0; | ||
15 | |||
25 | /////////////////////////////////////////////////////////////////////// | 16 | /////////////////////////////////////////////////////////////////////// |
26 | // Class GLWorld | 17 | // Class GLWorld |
27 | // Manages display in a canvas | 18 | // Manages display in a canvas |
@@ -80,6 +71,12 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
80 | // no animated materials | 71 | // no animated materials |
81 | this._firstRender = true; | 72 | this._firstRender = true; |
82 | 73 | ||
74 | this._worldCount = worldCounter; | ||
75 | worldCounter++; | ||
76 | |||
77 | // keep a counter for generating node names | ||
78 | this._nodeCounter = 0; | ||
79 | |||
83 | /////////////////////////////////////////////////////////////////////// | 80 | /////////////////////////////////////////////////////////////////////// |
84 | // Property accessors | 81 | // Property accessors |
85 | /////////////////////////////////////////////////////////////////////// | 82 | /////////////////////////////////////////////////////////////////////// |
@@ -354,9 +351,12 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
354 | return false; | 351 | return false; |
355 | }; | 352 | }; |
356 | 353 | ||
357 | 354 | this.generateUniqueNodeID = function() | |
358 | // END RDGE | 355 | { |
359 | //////////////////////////////////////////////////////////////////////////////////// | 356 | var str = "" + this._nodeCounter; |
357 | this._nodeCounter++; | ||
358 | return str; | ||
359 | } | ||
360 | 360 | ||
361 | 361 | ||
362 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state | 362 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state |
@@ -395,7 +395,7 @@ World.prototype.updateObject = function (obj) { | |||
395 | if (nPrims > 0) { | 395 | if (nPrims > 0) { |
396 | ctrTrNode = obj.getTransformNode(); | 396 | ctrTrNode = obj.getTransformNode(); |
397 | if (ctrTrNode == null) { | 397 | if (ctrTrNode == null) { |
398 | ctrTrNode = createTransformNode("objRootNode_" + nodeCounter++); | 398 | ctrTrNode = createTransformNode("objRootNode_" + this._nodeCounter++); |
399 | this._rootNode.insertAsChild( ctrTrNode ); | 399 | this._rootNode.insertAsChild( ctrTrNode ); |
400 | obj.setTransformNode( ctrTrNode ); | 400 | obj.setTransformNode( ctrTrNode ); |
401 | } | 401 | } |
@@ -405,7 +405,7 @@ World.prototype.updateObject = function (obj) { | |||
405 | }); | 405 | }); |
406 | ctrTrNode.meshes = []; | 406 | ctrTrNode.meshes = []; |
407 | 407 | ||
408 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + nodeCounter++, prims[0]); | 408 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[0]); |
409 | ctrTrNode.attachMaterial(materialNodes[0]); | 409 | ctrTrNode.attachMaterial(materialNodes[0]); |
410 | } | 410 | } |
411 | 411 | ||
@@ -424,12 +424,12 @@ World.prototype.updateObject = function (obj) { | |||
424 | }); | 424 | }); |
425 | childTrNode.meshes = []; | 425 | childTrNode.meshes = []; |
426 | } else { | 426 | } else { |
427 | childTrNode = createTransformNode("objNode_" + nodeCounter++); | 427 | childTrNode = createTransformNode("objNode_" + this._nodeCounter++); |
428 | ctrTrNode.insertAsChild(childTrNode); | 428 | ctrTrNode.insertAsChild(childTrNode); |
429 | } | 429 | } |
430 | 430 | ||
431 | // attach the instanced box goe | 431 | // attach the instanced box goe |
432 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + nodeCounter++, prim); | 432 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prim); |
433 | childTrNode.attachMaterial(materialNodes[i]); | 433 | childTrNode.attachMaterial(materialNodes[i]); |
434 | } | 434 | } |
435 | }; | 435 | }; |
@@ -731,7 +731,8 @@ World.prototype.getShapeFromPoint = function( offsetX, offsetY ) { | |||
731 | } | 731 | } |
732 | }; | 732 | }; |
733 | 733 | ||
734 | World.prototype.export = function() { | 734 | World.prototype.export = function() |
735 | { | ||
735 | var exportStr = "GLWorld 1.0\n"; | 736 | var exportStr = "GLWorld 1.0\n"; |
736 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); | 737 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); |
737 | exportStr += "id: " + id + "\n"; | 738 | exportStr += "id: " + id + "\n"; |
@@ -740,17 +741,29 @@ World.prototype.export = function() { | |||
740 | exportStr += "zNear: " + this._zNear + "\n"; | 741 | exportStr += "zNear: " + this._zNear + "\n"; |
741 | exportStr += "zFar: " + this._zFar + "\n"; | 742 | exportStr += "zFar: " + this._zFar + "\n"; |
742 | exportStr += "viewDist: " + this._viewDist + "\n"; | 743 | exportStr += "viewDist: " + this._viewDist + "\n"; |
744 | if (this._useWebGL) | ||
745 | exportStr += "webGL: true\n"; | ||
743 | 746 | ||
744 | // we need 2 export modes: One for save/restore, one for publish. | 747 | // we need 2 export modes: One for save/restore, one for publish. |
745 | // hardcoding for now | 748 | // hardcoding for now |
746 | var exportForPublish = false; | 749 | //var exportForPublish = false; |
750 | //if (!exportForPublish) exportForPublish = false; | ||
751 | var exportForPublish = true; | ||
747 | exportStr += "publish: " + exportForPublish + "\n"; | 752 | exportStr += "publish: " + exportForPublish + "\n"; |
748 | 753 | ||
749 | if (exportForPublish) { | 754 | if (exportForPublish && this._useWebGL) |
755 | { | ||
750 | exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n"; | 756 | exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n"; |
751 | } else { |