diff options
Diffstat (limited to 'js/lib')
27 files changed, 405 insertions, 114 deletions
diff --git a/js/lib/NJUtils.js b/js/lib/NJUtils.js index e16715a4..4f1082f9 100755 --- a/js/lib/NJUtils.js +++ b/js/lib/NJUtils.js | |||
@@ -116,7 +116,39 @@ exports.NJUtils = Object.create(Object.prototype, { | |||
116 | ///// TODO: Selection and model should be based on the element type | 116 | ///// TODO: Selection and model should be based on the element type |
117 | makeModelFromElement: { | 117 | makeModelFromElement: { |
118 | value: function(el) { | 118 | value: function(el) { |
119 | this.makeElementModel(el, "Div", "block", false); | 119 | var selection = "div", |
120 | controller = "block", | ||
121 | isShape = false; | ||
122 | switch(el.nodeName.toLowerCase()) | ||
123 | { | ||
124 | case "div": | ||
125 | break; | ||
126 | case "img": | ||
127 | selection = "image"; | ||
128 | controller = "image"; | ||
129 | break; | ||
130 | case "video": | ||
131 | selection = "video"; | ||
132 | controller = "video"; | ||
133 | break; | ||
134 | case "canvas": | ||
135 | isShape = el.getAttribute("data-RDGE-id"); | ||
136 | if(isShape) | ||
137 | { | ||
138 | // TODO - Need more info about the shape | ||
139 | selection = "canvas"; | ||
140 | controller = "shape"; | ||
141 | } | ||
142 | else | ||
143 | { | ||
144 | selection = "canvas"; | ||
145 | controller = "canvas"; | ||
146 | } | ||
147 | break; | ||
148 | case "shape": | ||
149 | break; | ||
150 | } | ||
151 | this.makeElementModel(el, selection, controller, isShape); | ||
120 | } | 152 | } |
121 | }, | 153 | }, |
122 | 154 | ||
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 3d6c6fc4..cffd0083 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -4,17 +4,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Useless Global variables. | ||
8 | // TODO: Remove this as soon as QE test pass | ||
9 | /* | ||
10 | var shaderProgramArray = new Array; | ||
11 | var glContextArray = new Array; | ||
12 | var vertexShaderSource = ""; | ||
13 | var fragmentShaderSource = ""; | ||
14 | var rdgeStarted = false; | ||
15 | */ | ||
16 | |||
17 | var nodeCounter = 0; | ||
18 | 7 | ||
19 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | 8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; |
20 | var Line = require("js/lib/geom/line").Line; | 9 | var Line = require("js/lib/geom/line").Line; |
@@ -22,6 +11,8 @@ var Rectangle = require("js/lib/geom/rectangle").Rectangle; | |||
22 | var Circle = require("js/lib/geom/circle").Circle; | 11 | var Circle = require("js/lib/geom/circle").Circle; |
23 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
24 | 13 | ||
14 | var worldCounter = 0; | ||
15 | |||
25 | /////////////////////////////////////////////////////////////////////// | 16 | /////////////////////////////////////////////////////////////////////// |
26 | // Class GLWorld | 17 | // Class GLWorld |
27 | // Manages display in a canvas | 18 | // Manages display in a canvas |
@@ -76,6 +67,12 @@ var World = function GLWorld( canvas, use3D ) { | |||
76 | // no animated materials | 67 | // no animated materials |
77 | this._firstRender = true; | 68 | this._firstRender = true; |
78 | 69 | ||
70 | this._worldCount = worldCounter; | ||
71 | worldCounter++; | ||
72 | |||
73 | // keep a counter for generating node names | ||
74 | this._nodeCounter = 0; | ||
75 | |||
79 | /////////////////////////////////////////////////////////////////////// | 76 | /////////////////////////////////////////////////////////////////////// |
80 | // Property accessors | 77 | // Property accessors |
81 | /////////////////////////////////////////////////////////////////////// | 78 | /////////////////////////////////////////////////////////////////////// |
@@ -350,9 +347,12 @@ var World = function GLWorld( canvas, use3D ) { | |||
350 | return false; | 347 | return false; |
351 | }; | 348 | }; |
352 | 349 | ||
353 | 350 | this.generateUniqueNodeID = function() | |
354 | // END RDGE | 351 | { |
355 | //////////////////////////////////////////////////////////////////////////////////// | 352 | var str = "" + this._nodeCounter; |
353 | this._nodeCounter++; | ||
354 | return str; | ||
355 | } | ||
356 | 356 | ||
357 | 357 | ||
358 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state | 358 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state |
@@ -391,7 +391,7 @@ World.prototype.updateObject = function (obj) { | |||
391 | if (nPrims > 0) { | 391 | if (nPrims > 0) { |
392 | ctrTrNode = obj.getTransformNode(); | 392 | ctrTrNode = obj.getTransformNode(); |
393 | if (ctrTrNode == null) { | 393 | if (ctrTrNode == null) { |
394 | ctrTrNode = createTransformNode("objRootNode_" + nodeCounter++); | 394 | ctrTrNode = createTransformNode("objRootNode_" + this._nodeCounter++); |
395 | this._rootNode.insertAsChild( ctrTrNode ); | 395 | this._rootNode.insertAsChild( ctrTrNode ); |
396 | obj.setTransformNode( ctrTrNode ); | 396 | obj.setTransformNode( ctrTrNode ); |
397 | } | 397 | } |
@@ -401,7 +401,7 @@ World.prototype.updateObject = function (obj) { | |||
401 | }); | 401 | }); |
402 | ctrTrNode.meshes = []; | 402 | ctrTrNode.meshes = []; |
403 | 403 | ||
404 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + nodeCounter++, prims[0]); | 404 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[0]); |
405 | ctrTrNode.attachMaterial(materialNodes[0]); | 405 | ctrTrNode.attachMaterial(materialNodes[0]); |
406 | } | 406 | } |
407 | 407 | ||
@@ -420,12 +420,12 @@ World.prototype.updateObject = function (obj) { | |||
420 | }); | 420 | }); |
421 | childTrNode.meshes = []; | 421 | childTrNode.meshes = []; |
422 | } else { | 422 | } else { |
423 | childTrNode = createTransformNode("objNode_" + nodeCounter++); | 423 | childTrNode = createTransformNode("objNode_" + this._nodeCounter++); |
424 | ctrTrNode.insertAsChild(childTrNode); | 424 | ctrTrNode.insertAsChild(childTrNode); |
425 | } | 425 | } |
426 | 426 | ||
427 | // attach the instanced box goe | 427 | // attach the instanced box goe |
428 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + nodeCounter++, prim); | 428 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prim); |
429 | childTrNode.attachMaterial(materialNodes[i]); | 429 | childTrNode.attachMaterial(materialNodes[i]); |
430 | } | 430 | } |
431 | }; | 431 | }; |
@@ -727,7 +727,8 @@ World.prototype.getShapeFromPoint = function( offsetX, offsetY ) { | |||
727 | } | 727 | } |
728 | }; | 728 | }; |
729 | 729 | ||
730 | World.prototype.export = function() { | 730 | World.prototype.export = function( imagePath ) |
731 | { | ||
731 | var exportStr = "GLWorld 1.0\n"; | 732 | var exportStr = "GLWorld 1.0\n"; |
732 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); | 733 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); |
733 | exportStr += "id: " + id + "\n"; | 734 | exportStr += "id: " + id + "\n"; |
@@ -736,17 +737,36 @@ World.prototype.export = function() { | |||
736 | exportStr += "zNear: " + this._zNear + "\n"; | 737 | exportStr += "zNear: " + this._zNear + "\n"; |
737 | exportStr += "zFar: " + this._zFar + "\n"; | 738 | exportStr += "zFar: " + this._zFar + "\n"; |
738 | exportStr += "viewDist: " + this._viewDist + "\n"; | 739 | exportStr += "viewDist: " + this._viewDist + "\n"; |
740 | if (this._useWebGL) | ||
741 | exportStr += "webGL: true\n"; | ||
739 | 742 | ||
740 | // we need 2 export modes: One for save/restore, one for publish. | 743 | // we need 2 export modes: One for save/restore, one for publish. |
741 | // hardcoding for now | 744 | // hardcoding for now |
742 | var exportForPublish = false; | 745 | //var exportForPublish = false; |
746 | //if (!exportForPublish) exportForPublish = false; | ||
747 | var exportForPublish = true; | ||
743 | exportStr += "publish: " + exportForPublish + "\n"; | 748 | exportStr += "publish: " + exportForPublish + "\n"; |
744 | 749 | ||
745 | if (exportForPublish) { | 750 | // the relative path for local assets needs to be modified to |
751 | // the path specified by argument 'imagePath'. Save that path | ||
752 | // so exporting functions can call newPath = world.cleansePath( oldPath ); | ||
753 | this._imagePath = imagePath.slice(); | ||
754 | var endchar = this._imagePath[this._imagePath.length-1] | ||
755 | if (endchar != '/') this._imagePath += '/'; | ||
756 | |||
757 | if (exportForPublish && this._useWebGL) | ||