| Commit message (Collapse) | Author | Age |
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us to simulate softness for circular brushes
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Brushtool
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Pentool
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size, stroke hardness and both stroke colors (left and right --- temporarily using the stroke and fill colors respectively)
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(number of polylines equals the stroke width)
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added a temporary check to prevent extremely long brush strokes
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and,
allow to change the stroke color,
and,
more efficient stroke rendering by drawing translated radial gradients (instead of creating new gradients for each stroke sample)
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Conflicts:
manifest.json
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Fixes the enable webGL in the PI for shapes.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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integration
Conflicts:
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/Materials/PulseMaterial.js
js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/preloader/Preloader.js
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and
clamp min. width and height to 1 while resizing subpaths
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1152: allow deleting of multiple paths from inside pen tool
1128: keyboard hotkey shortcut 'P' for pen tool
941: changing width or height of the path scales the path
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Conflicts:
imports/codemirror/mode/scheme/scheme.js
js/tools/BrushTool.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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WebGL materials."
This reverts commit 96a0a8c916533eb5625816192ed38488f639326d.
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materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/ninja.reel/ninja.html
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/helper-classes/RDGE/Materials/FlatMaterial.js
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switched the preloader to use the compiled version of rdge
Updated the rdge binary.
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Conflicts:
js/helper-classes/RDGE/GLRectangle.js
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
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Started vertex deformations.
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working
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Conflicts:
js/helper-classes/RDGE/GLMaterial.js
js/helper-classes/RDGE/GLRectangle.js
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/Materials/FlatMaterial.js
js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js
js/helper-classes/RDGE/Materials/JuliaMaterial.js
js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js
js/helper-classes/RDGE/Materials/MandelMaterial.js
js/helper-classes/RDGE/Materials/PlasmaMaterial.js
js/helper-classes/RDGE/Materials/PulseMaterial.js
js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
js/helper-classes/RDGE/Materials/TunnelMaterial.js
js/helper-classes/RDGE/Materials/TwistMaterial.js
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/src/core/script/renderer.js
js/panels/Materials/Materials.xml
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Also, merging in changes that improve rendering performance by not updating static materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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