| Commit message (Collapse) | Author | Age |
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/helper-classes/RDGE/Materials/FlatMaterial.js
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switched the preloader to use the compiled version of rdge
Updated the rdge binary.
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Conflicts:
js/helper-classes/RDGE/GLRectangle.js
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
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Started vertex deformations.
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working
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Conflicts:
js/helper-classes/RDGE/GLMaterial.js
js/helper-classes/RDGE/GLRectangle.js
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/Materials/FlatMaterial.js
js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js
js/helper-classes/RDGE/Materials/JuliaMaterial.js
js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js
js/helper-classes/RDGE/Materials/MandelMaterial.js
js/helper-classes/RDGE/Materials/PlasmaMaterial.js
js/helper-classes/RDGE/Materials/PulseMaterial.js
js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
js/helper-classes/RDGE/Materials/TunnelMaterial.js
js/helper-classes/RDGE/Materials/TwistMaterial.js
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/src/core/script/renderer.js
js/panels/Materials/Materials.xml
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/helper-classes/RDGE/Materials/FlatMaterial.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
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and mouse down
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fix to colorToHex)
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Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
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close enough
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to user specification
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Also, merging in changes that improve rendering performance by not updating static materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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between 2d and 3d shape modes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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canvas id's won't work because they often start with a number.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
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