| Commit message (Collapse) | Author | Age |
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Also, merging in changes that improve rendering performance by not updating static materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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between 2d and 3d shape modes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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canvas id's won't work because they often start with a number.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
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