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* re-enable dragging and editing of anchor point handles for bezier path ↵Pushkar Joshi2012-04-18
| | | | editing in 3D
* compute the translation to new center of bounding of the subpath --- this ↵Pushkar Joshi2012-04-18
| | | | preserves the correct transformation applied to the subpath. This is a good snapshot of the polyline drawing in 3D (with some minor bugs).
* allow drawing polylines in YZ and XZ planes as well as XY. In those planes, ↵Pushkar Joshi2012-04-18
| | | | still have bug with shift when the bbox of the path grows (due to missing translation)
* Fairly stable version of polyline drawing code that works for paths on XY, ↵Pushkar Joshi2012-04-17
| | | | | | YZ, XZ planes. Current bugs: if the new point increases the bbox of the canvas, the entire canvas is shifted (due to inconsistency with center of rotation) AND the first two points added to planes other than XY have incorrect local coordinates (due to missing local coordinates)
* took out bad merge line and use different function for converting points ↵Pushkar Joshi2012-04-17
| | | | from local to global coords (the latter should be a temporary change as I will significantly change this)
* Merge branch 'master' into pentoolPushkar Joshi2012-04-17
|\ | | | | | | | | Conflicts: js/tools/PenTool.js
| * fixed stage rotationValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * clear console logValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * fixing the transform handlesValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * removing _undo array and _targets array and use object instead of matching ↵Valerio Virgillito2012-04-13
| | | | | | | | | | | | arrays to set properties Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Merge branch 'refs/heads/master' into undo-managerValerio Virgillito2012-04-12
| |\ | | | | | | | | | | | | | | | | | | Conflicts: js/controllers/elements/element-controller.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * Single perspective fix.Nivesh Rajbhandari2012-04-09
| | | | | | | | | | | | | | | | | | Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | setProperties to the montage undo/redoValerio Virgillito2012-04-09
| |/ | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * -webkit-transform-style needs to be set to preserve-3d for shapes regardless ↵Nivesh Rajbhandari2012-04-05
| | | | | | | | | | | | of whether they are 2d shapes or WebGL shapes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removing fill, stroke, fillMaterial and strokeMaterial from the shapeModel ↵Nivesh Rajbhandari2012-04-05
| | | | | | | | | | | | cache because they can easily get out of sync with the actual colors and materials. Instead, we will always query the object for these values. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Fixing 3d tool reset to redraw handles.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Commenting out console logs.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'refs/heads/ToolFixes' into WebGLMaterialsNivesh Rajbhandari2012-04-04
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/document/templates/montage-html/default_html.css js/mediators/element-mediator.js js/panels/properties.reel/properties.js js/tools/BrushTool.js js/tools/LineTool.js js/tools/PenTool.js js/tools/SelectionTool.js js/tools/ShapeTool.js js/tools/TranslateObject3DTool.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * We should require VecUtils instead of referring to the global reference ↵Nivesh Rajbhandari2012-04-04
| | | | | | | | | | | | | | | | | | | | | | | | since we will eventually remove that from the window object. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * Merge branch 'refs/heads/EricSnapping' into WebGLFileIONivesh Rajbhandari2012-04-04
| | | |\
| | | | * Snapping fixes.hwc4872012-04-02
| | | | |
| | | * | Adjusting line's width and height when changing stroke size.Nivesh Rajbhandari2012-04-04
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Give user feedback about which element the Fill/InkBottle tools will act on.Nivesh Rajbhandari2012-04-03
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | IKNinja-1376 - 3D values reverted when using Selection tool to move the ↵Nivesh Rajbhandari2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | object. (Only happen when 3D values set in PI) We need to update the undo array for the tool if values are changed outside the active tool. I think this was the same bug causing IKNinja-1411. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Switching to Linear/RadialGradient materials will set the corresponding ↵Nivesh Rajbhandari2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | color. Also, dispatching an addElement event when toggling shape from WebGL/canvas2d so timeline can draw correctly. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Update PI and Color Panel to reflect default LinearGradient and ↵Nivesh Rajbhandari2012-03-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RadialGradient materials' colors. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Merge branch 'refs/heads/ninja-internal' into WebGLFileIONivesh Rajbhandari2012-03-30
| | | |\| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Updated shapes to always check for its stroke and fill colors and materials ↵Nivesh Rajbhandari2012-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of relying on the shapeModel cache because it can get out of sync. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | We shouldn't set z to 0 for translate tool snapping because user may want to ↵Nivesh Rajbhandari2012-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | snap in 3d. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | IKNINJA-764 - The Local/Global options are not in synced with both 3D object ↵Nivesh Rajbhandari2012-03-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rotate tool and 3D object translate tool. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Merge branch 'refs/heads/ninja-internal' into WebGLMaterialsNivesh Rajbhandari2012-03-27
| |\ \ \ \
| * \ \ \ \ Merge branch 'refs/heads/WebGLFileIO' into WebGLMaterialsNivesh Rajbhandari2012-03-27
| |\ \ \ \ \
| * | | | | | WebGL needs to have 3d styles to render.Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | IKNinja-1368 - Moving multiple selection of 2d elements starts changing the ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | objects' relative positions. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | IKNINJA-758 - The rotation value of the stage is not updated in the ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | properties panel. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Translation handles do not redraw at correct location when double-clicking ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to reset. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Do not set webkit-transform styles on elements unless 3d is used on them.Nivesh Rajbhandari2012-03-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | | | Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
* | | | | | | re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | world) point when there is no canvas yet
* | | | | | | limit the size of the subpath canvas by ignoring the last point added that ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | tool the canvas size over the specified limit
* | | | | | | Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
* | | | | | | Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
* | | | | | | Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
* | | | | | | create paths in 3D...still buggy if starting from scratch in planes other ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | than XY
* | | | | | | correctly add points to open paths on transformed canvasesPushkar Joshi2012-04-11
| | | | | | |
* | | | | | | dragging anchor points in 3D (seems to work ok for existing paths --- the ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
* | | | | | | Use local coordinates to pick a poin