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* took out bad merge line and use different function for converting points ↵Pushkar Joshi2012-04-17
| | | | from local to global coords (the latter should be a temporary change as I will significantly change this)
* Merge branch 'master' into pentoolPushkar Joshi2012-04-17
|\ | | | | | | | | Conflicts: js/tools/PenTool.js
| * fixed stage rotationValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * clear console logValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * fixing the transform handlesValerio Virgillito2012-04-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * removing _undo array and _targets array and use object instead of matching ↵Valerio Virgillito2012-04-13
| | | | | | | | | | | | arrays to set properties Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Merge branch 'refs/heads/master' into undo-managerValerio Virgillito2012-04-12
| |\ | | | | | | | | | | | | | | | | | | Conflicts: js/controllers/elements/element-controller.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| | * Single perspective fix.Nivesh Rajbhandari2012-04-09
| | | | | | | | | | | | | | | | | | Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | setProperties to the montage undo/redoValerio Virgillito2012-04-09
| |/ | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * -webkit-transform-style needs to be set to preserve-3d for shapes regardless ↵Nivesh Rajbhandari2012-04-05
| | | | | | | | | | | | of whether they are 2d shapes or WebGL shapes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removing fill, stroke, fillMaterial and strokeMaterial from the shapeModel ↵Nivesh Rajbhandari2012-04-05
| | | | | | | | | | | | cache because they can easily get out of sync with the actual colors and materials. Instead, we will always query the object for these values. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Fixing 3d tool reset to redraw handles.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Commenting out console logs.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'refs/heads/ToolFixes' into WebGLMaterialsNivesh Rajbhandari2012-04-04
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/document/templates/montage-html/default_html.css js/mediators/element-mediator.js js/panels/properties.reel/properties.js js/tools/BrushTool.js js/tools/LineTool.js js/tools/PenTool.js js/tools/SelectionTool.js js/tools/ShapeTool.js js/tools/TranslateObject3DTool.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * We should require VecUtils instead of referring to the global reference ↵Nivesh Rajbhandari2012-04-04
| | | | | | | | | | | | | | | | | | | | | | | | since we will eventually remove that from the window object. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * Merge branch 'refs/heads/EricSnapping' into WebGLFileIONivesh Rajbhandari2012-04-04
| | | |\
| | | | * Snapping fixes.hwc4872012-04-02
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| | | * | Adjusting line's width and height when changing stroke size.Nivesh Rajbhandari2012-04-04
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Give user feedback about which element the Fill/InkBottle tools will act on.Nivesh Rajbhandari2012-04-03
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | IKNinja-1376 - 3D values reverted when using Selection tool to move the ↵Nivesh Rajbhandari2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | object. (Only happen when 3D values set in PI) We need to update the undo array for the tool if values are changed outside the active tool. I think this was the same bug causing IKNinja-1411. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Switching to Linear/RadialGradient materials will set the corresponding ↵Nivesh Rajbhandari2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | color. Also, dispatching an addElement event when toggling shape from WebGL/canvas2d so timeline can draw correctly. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Update PI and Color Panel to reflect default LinearGradient and ↵Nivesh Rajbhandari2012-03-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RadialGradient materials' colors. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Merge branch 'refs/heads/ninja-internal' into WebGLFileIONivesh Rajbhandari2012-03-30
| | | |\| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | Updated shapes to always check for its stroke and fill colors and materials ↵Nivesh Rajbhandari2012-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of relying on the shapeModel cache because it can get out of sync. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | We shouldn't set z to 0 for translate tool snapping because user may want to ↵Nivesh Rajbhandari2012-03-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | snap in 3d. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | IKNINJA-764 - The Local/Global options are not in synced with both 3D object ↵Nivesh Rajbhandari2012-03-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rotate tool and 3D object translate tool. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Merge branch 'refs/heads/ninja-internal' into WebGLMaterialsNivesh Rajbhandari2012-03-27
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| * \ \ \ \ Merge branch 'refs/heads/WebGLFileIO' into WebGLMaterialsNivesh Rajbhandari2012-03-27
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| * | | | | | WebGL needs to have 3d styles to render.Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | IKNinja-1368 - Moving multiple selection of 2d elements starts changing the ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | objects' relative positions. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | IKNINJA-758 - The rotation value of the stage is not updated in the ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | properties panel. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Translation handles do not redraw at correct location when double-clicking ↵Nivesh Rajbhandari2012-03-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to reset. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Do not set webkit-transform styles on elements unless 3d is used on them.Nivesh Rajbhandari2012-03-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | | | Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
* | | | | | | re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | world) point when there is no canvas yet
* | | | | | | limit the size of the subpath canvas by ignoring the last point added that ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | tool the canvas size over the specified limit
* | | | | | | Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
* | | | | | | Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
* | | | | | | Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
* | | | | | | create paths in 3D...still buggy if starting from scratch in planes other ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | than XY
* | | | | | | correctly add points to open paths on transformed canvasesPushkar Joshi2012-04-11
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* | | | | | | dragging anchor points in 3D (seems to work ok for existing paths --- the ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
* | | | | | | Use local coordinates to pick a point within the path (works correctly even ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
* | | | | | | compute and store local coordinates for all anchor points and their control ↵Pushkar Joshi2012-04-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | handles separately, AND more hit testing with local coordinates
* | | | | | | snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
| | | | | | | | | | | | | | | <