| Commit message (Collapse) | Author | Age |
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canvas position
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some code cleanup (remove canvas left and top tracking for each subpath)
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add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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than XY
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left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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display for new paths
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and path overlay (code needs cleanup)...still buggy if creating new paths
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Conflicts:
js/tools/PenTool.js
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transformation applied to the element canvas and the stage canvas. Still quite buggy.
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(correctly setting the canvas for brush stroke file I/O, correct plane matrix for file I/O)
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out when to translate the subpath per canvas translation...this one seems to not drift (no floating point issues uncovered so far)
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roundoff errors when constantly changing stroke width
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to position the canvas on which the path is rendered
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add data-montage- to the ids in the pen and brush reels
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fix a bug with pen stroke transparency not working
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everything selected gets deleted (even if we have a selected subpath)
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cursors correctly over the exact mouse position AND reduce the radius (distance threshold) for picking paths
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an anchor point or handles of thte selected anchor
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This reverts commit 0475cb7e37601366ec07d77fcea44269d3d49633.
Signed-off-by: Jonathan Duran <jduran@motorola.com>
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Signed-off-by: Jonathan Duran <jduran@motorola.com>
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Signed-off-by: Jonathan Duran <jduran@motorola.com>
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Signed-off-by: Kruti Shah <kruti.shah@motorola.com>
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TimelineUber
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Signed-off-by: Kruti Shah <kruti.shah@motorola.com>
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Rotate3DToolBase so Rotate Stage uses the same code.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/tools/Rotate3DToolBase.js
js/tools/RotateStage3DTool.js
js/tools/Translate3DToolBase.js
js/tools/modifier-tool-base.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Snapping_II
Conflicts:
js/helper-classes/3D/view-utils.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
js/tools/Translate3DToolBase.js
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Snapping
Conflicts:
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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