From 07c48708a99b94a220c043ad5951a331bbd4fc2d Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 29 Feb 2012 15:23:28 -0800 Subject: WebGL file I/O --- js/document/html-document.js | 2 +- js/helper-classes/RDGE/GLRectangle.js | 8 +- js/helper-classes/RDGE/GLWorld.js | 5 +- .../RDGE/runtime/CanvasDataManager.js | 10 ++- js/helper-classes/RDGE/runtime/GLRuntime.js | 87 ++++++++++++++-------- 5 files changed, 70 insertions(+), 42 deletions(-) diff --git a/js/document/html-document.js b/js/document/html-document.js index 76436732..7dd28385 100755 --- a/js/document/html-document.js +++ b/js/document/html-document.js @@ -185,7 +185,7 @@ exports.HTMLDocument = Montage.create(TextDocument, { var elt = this.documentRoot; if (elt) { - console.log( "load canvas data: " , value ); + //console.log( "load canvas data: " , value ); var cdm = new CanvasDataManager(); cdm.loadGLData(elt, value); } diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js index a801d3c4..f44350df 100755 --- a/js/helper-classes/RDGE/GLRectangle.js +++ b/js/helper-classes/RDGE/GLRectangle.js @@ -274,10 +274,10 @@ function GLRectangle() brRadius = -z*(r-l)/(2.0*zn)*brRadiusNDC; // stroke - var strokeMaterial = this.makeStrokeMaterial(); - var strokePrim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial); - this._primArray.push( strokePrim ); - this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); +// var strokeMaterial = this.makeStrokeMaterial(); +// var strokePrim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial); +// this._primArray.push( strokePrim ); +// this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); // fill tlRadius -= strokeSize; if (tlRadius < 0) tlRadius = 0.0; diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js index 8017207f..0ab3c242 100755 --- a/js/helper-classes/RDGE/GLWorld.js +++ b/js/helper-classes/RDGE/GLWorld.js @@ -811,7 +811,7 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY ) } } -GLWorld.prototype.export = function() +GLWorld.prototype.export = function( exportForPublish ) { var exportStr = "GLWorld 1.0\n"; var id = this.getCanvas().getAttribute( "data-RDGE-id" ); @@ -824,7 +824,8 @@ GLWorld.prototype.export = function() // we need 2 export modes: One for save/restore, one for publish. // hardcoding for now - var exportForPublish = false; + //var exportForPublish = false; + if (!exportForPublish) exportForPublish = false; exportStr += "publish: " + exportForPublish + "\n"; if (exportForPublish) diff --git a/js/helper-classes/RDGE/runtime/CanvasDataManager.js b/js/helper-classes/RDGE/runtime/CanvasDataManager.js index 4985fc9a..46d944a1 100644 --- a/js/helper-classes/RDGE/runtime/CanvasDataManager.js +++ b/js/helper-classes/RDGE/runtime/CanvasDataManager.js @@ -29,9 +29,10 @@ function CanvasDataManager() var canvas = this.findCanvasWithID( id, root ); if (canvas) { - var loadForAuthoring = true; + //var loadForAuthoring = true; var index = importStr.indexOf( "scenedata: " ); - if (index >= 0) loadForAuthoring = false; + //if (index >= 0) loadForAuthoring = false; + var loadForAuthoring = false; if (loadForAuthoring) { @@ -64,7 +65,7 @@ function CanvasDataManager() { if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld) { - var data = elt.elementModel.shapeModel.GLWorld.export(); + var data = elt.elementModel.shapeModel.GLWorld.export( true ); dataArray.push( data ); } @@ -90,7 +91,8 @@ function CanvasDataManager() for (var i=0; i= 0) + { + // update the string to the current object + importStr = importStr.substr( index+7 ); + + // read the next object + var obj = this.importObject( importStr, parent ); + + // determine if we have children + var endIndex = importStr.indexOf( "ENDOBJECT\n" ), + childIndex = importStr.indexOf( "OBJECT\n" ); + if (endIndex < 0) throw new Error( "ill-formed object data" ); + if ((childIndex >= 0) && (childIndex < endIndex)) + { + importStr = importStr.substr( childIndex + 7 ); + importStr = this.importObjects( importStr, obj ); + endIndex = importStr.indexOf( "ENDOBJECT\n" ) + } + + // remove the string for the object(s) just created + importStr = importStr.substr( endIndex ); + + // get the location of the next object + index = importStr.indexOf( "OBJECT\n", endIndex ); + } + + return importStr; + } + + this.importObject = function( objStr, parent ) + { + var type = Number( getPropertyFromString( "type: ", objStr ) ); + + var obj; + switch (type) + { + case 1: + obj = new RuntimeRectangle(); + obj.import( objStr, parent ); + break; + + case 2: // circle + obj = new RuntimeOval(); + obj.import( objStr, parent ); + break; + + case 3: // line + obj = new RuntimeLine(); + obj.import( objStr, parent ); + break; + + default: + throw new Error( "Attempting to load unrecognized object type: " + type ); + break; + } + + if (obj) + this.addObject( obj ); + + return obj; + } + + this.addObject = function( obj, parent ) + { + if (!obj) return; + + if (parent == null) + this._geomRoot = obj; + else + parent.addChild( obj ); + } + + this.linkMaterials = function( obj ) + { + if (!obj) return; + + // get the array of materials from the object + var matArray = obj._materials; + var nMats = matArray.length; + for (var i=0; i +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. + */ + +/////////////////////////////////////////////////////////////////////// +// Class RuntimeGeomObj +// Super class for all geometry classes +/////////////////////////////////////////////////////////////////////// +function RuntimeGeomObj() +{ + /////////////////////////////////////////////////////////////////////// + // Constants + /////////////////////////////////////////////////////////////////////// + this.GEOM_TYPE_RECTANGLE = 1; + this.GEOM_TYPE_CIRCLE = 2; + this.GEOM_TYPE_LINE = 3; + this.GEOM_TYPE_PATH = 4; + this.GEOM_TYPE_CUBIC_BEZIER = 5; + this.GEOM_TYPE_UNDEFINED = -1; + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._children; + + // stroke and fill colors + this._strokeColor = [0,0,0,0]; + this._fillColor = [0,0,0,0]; + + // array of materials + this._materials = []; + + /////////////////////////////////////////////////////////////////////// + // Property accessors + /////////////////////////////////////////////////////////////////////// + + this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.makeStrokeMaterial = function() + { + } + + this.makeFillMaterial = function() + { + } + + + this.render = function() + { + } + + this.addChild = function( child ) + { + if (!this._children) this._children = []; + this._children.push( child ); + } + + this.import = function() + { + } + + this.importMaterials = function(importStr) + { + var nMaterials = Number( getPropertyFromString( "nMaterials: ", importStr ) ); + for (var i=0; i= 0) + rtnStr = rtnStr.substr(0, index); + + return rtnStr; +} + +/////////////////////////////////////////////////////////////////////// +// Class RuntimeRectangle +/////////////////////////////////////////////////////////////////////// +function RuntimeRectangle() +{ + // inherit the members of RuntimeGeomObj + this.inheritedFrom = RuntimeGeomObj; + this.inheritedFrom(); + + this.import = function( importStr ) + { + this._xOffset = Number( getPropertyFromString( "xoff: ", importStr ) ); + this._yOffset = Number( getPropertyFromString( "yoff: ", importStr ) ); + this._width = Number( getPropertyFromString( "width: ", importStr ) ); + this._height = Number( getPropertyFromString( "height: ", importStr ) ); + this._strokeWidth = Number( getPropertyFromString( "strokeWidth: ", importStr ) ); + this._innerRadius = Number( getPropertyFromString( "innerRadius: ", importStr ) ); + this._strokeStyle = Number( getPropertyFromString( "strokeStyle: ", importStr ) ); + var strokeMaterialName = getPropertyFromString( "strokeMat: ", importStr ); + var fillMaterialName = getPropertyFromString( "fillMat: ", importStr ); + this._strokeStyle = getPropertyFromString( "strokeStyle: ", importStr ); + this._fillColor = eval( "[" + getPropertyFromString( "fillColor: ", importStr ) + "]" ); + this._strokeColor = eval( "[" + getPropertyFromString( "strokeColor: ", importStr ) + "]" ); + this._tlRadius = Number( getPropertyFromString( "tlRadius: ", importStr ) ); + this._trRadius = Number( getPropertyFromString( "trRadius: ", importStr ) ); + this._blRadius = Number( getPropertyFromString( "blRadius: ", importStr ) ); + this._brRadius = Number( getPropertyFromString( "brRadius: ", importStr ) ); + + this.importMaterials( importStr ); + } + + this.renderPath = function( inset, ctx ) + { + // various declarations + var pt, rad, ctr, startPt, bPts; + var width = Math.round(this.getWidth()), + height = Math.round(this.getHeight()); + + pt = [inset, inset]; // top left corner + + var tlRad = this._tlRadius; //top-left radius + var trRad = this._trRadius; + var blRad = this._blRadius; + var brRad = this._brRadius; + + if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) + { + ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); + } + else + { + // get the top left point + rad = tlRad - inset; + if (rad < 0) rad = 0; + pt[1] += rad; + if (MathUtils.fpSign(rad) == 0) pt[1] = inset; + ctx.moveTo( pt[0], pt[1] ); + + // get the bottom left point + pt = [inset, height - inset]; + rad = blRad - inset; + if (rad < 0) rad = 0; + pt[1] -= rad; + ctx.lineTo( pt[0], pt[1] ); + + // get the bottom left curve + if (MathUtils.fpSign(rad) > 0) + ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); + + // do the bottom of the rectangle + pt = [width - inset, height - inset]; + rad = brRad - inset; + if (rad < 0) rad = 0; + pt[0] -= rad; + ctx.lineTo( pt[0], pt[1] ); + + // get the bottom right arc + if (MathUtils.fpSign(rad) > 0) + ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); + + // get the right of the rectangle + pt = [width - inset, inset]; + rad = trRad - inset; + if (rad < 0) rad = 0; + pt[1] += rad; + ctx.lineTo( pt[0], pt[1] ); + + // do the top right corner + if (MathUtils.fpSign(rad) > 0) + ctx.quadraticCurveTo( width-inset, inset, width-inset-rad, inset ); + + // do the top of the rectangle + pt = [inset, inset] + rad = tlRad - inset; + if (rad < 0) rad = 0; + pt[0] += rad; + ctx.lineTo( pt[0], pt[1] ); + + // do the top left corner + if (MathUtils.fpSign(rad) > 0) + ctx.quadraticCurveTo( inset, inset, inset, inset+rad ); + else + ctx.lineTo( inset, 2*inset ); + } + } + + this.render = function() + { + // get the world + var world = this.getWorld(); + if (!world) throw( "null world in rectangle render" ); + + // get the context + var ctx = world.get2DContext(); + if (!ctx) return; + + // get some dimensions + var lw = this._strokeWidth; + var w = world.getViewportWidth(), + h = world.getViewportHeight(); + + // render the fill + ctx.beginPath(); + if (this._fillColor) + { + var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")"; + ctx.fillStyle = c; + + ctx.lineWidth = lw; + var inset = Math.ceil( lw ) + 0.5; + this.renderPath( inset, ctx ); + ctx.fill(); + ctx.closePath(); + } + + // render the stroke + ctx.beginPath(); + if (this._strokeColor) + { + var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")"; + ctx.strokeStyle = c; + + ctx.lineWidth = lw; + var inset = Math.ceil( 0.5*lw ) + 0.5; + this.renderPath( inset, ctx ); + ctx.stroke(); + ctx.closePath(); + } + } +} + +/////////////////////////////////////////////////////////////////////// +// Class RuntimeOval +/////////////////////////////////////////////////////////////////////// +function RuntimeOval() +{ + // inherit the members of RuntimeGeomObj + this.inheritedFrom = RuntimeGeomObj; + this.inheritedFrom(); +} + diff --git a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js new file mode 100644 index 00000000..2ba3006e --- /dev/null +++ b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js @@ -0,0 +1,140 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + +/////////////////////////////////////////////////////////////////////// +// Class RuntimeMaterial +// Runtime representation of a material. +/////////////////////////////////////////////////////////////////////// +function RuntimeMaterial( world ) +{ + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "GLMaterial"; + this._shaderName = "undefined"; + + // variables for animation speed + this._time = 0.0; + this._dTime = 0.01; + + // RDGE variables + this._shader; + this._materialNode; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + + // a material can be animated or not. default is not. + // Any material needing continuous rendering should override this method + this.isAnimated = function() { return false; } + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + this.init = function() + { + } + + this.update = function( time ) + { + } +} + + +function RuntimeFlatMaterial() +{ + // inherit the members of RuntimeMaterial + this.inheritedFrom = RuntimeMaterial; + this.inheritedFrom(); + + this._name = "FlatMaterial"; + this._shaderName = "flat"; + + // assign a default color + this._color = [1,0,0,1]; + + this.import = function( importStr ) + { + var colorStr = getPropertyFromString( "color: ", importStr ); + if (colorStr) + this._color = eval( "[" + colorStr + "]" ); + }; + + + this.init = function() + { + if (this._shader) + { + this._shader.colorMe["color"].set( this._color ); + } + } +} + +function RuntimePulseMaterial() +{ + // inherit the members of RuntimeMaterial + this.inheritedFrom = RuntimeMaterial; + this.inheritedFrom(); + + this._name = "PulseMaterial"; + this._shaderName = "pulse"; + + this._texMap = 'assets/images/cubelight.png'; + + this.isAnimated = function() { return true; } + + + this.import = function( importStr ) + { + } + + this.init = function() + { + var material = this._materialNode; + if (material) + { + var technique = material.shaderProgram.default; + var renderer = g_Engine.getContext().renderer; + if (renderer && technique) + { + if (this._shader && this._shader.default) + { + var res = [ renderer.vpWidth, renderer.vpHeight ]; + technique.u_resolution.set( res ); + + var wrap = 'REPEAT', mips = true; + var tex = renderer.getTextureByName(this._texMap, wrap, mips ); + if (tex) + technique.u_tex0.set( tex ); + + this._shader.default.u_time.set( [this._time] ); + } + } + } + } + + // several materials inherit from pulse. + // they may share this update method + this.update = function( time ) + { + var material = this._materialNode; + if (material) + { + var technique = material.shaderProgram.default; + var renderer = g_Engine.getContext().renderer; + if (renderer && technique) + { + if (this._shader && this._shader.default) + this._shader.default.u_time.set( [this._time] ); + this._time += this._dTime; + if (this._time > 200.0) this._time = 0.0; + } + } + } +} + + diff --git a/js/preloader/Preloader.js b/js/preloader/Preloader.js index 5b806909..63db0a93 100755 --- a/js/preloader/Preloader.js +++ b/js/preloader/Preloader.js @@ -67,6 +67,8 @@ exports.Preloader = Montage.create(Component, { {"type":"js", "url":"js/helper-classes/RDGE/runtime/CanvasDataManager.js"}, {"type":"js", "url":"js/helper-classes/RDGE/runtime/GLRuntime.js"}, + {"type":"js", "url":"js/helper-classes/RDGE/runtime/RuntimeGeomObj.js"}, + {"type":"js", "url":"js/helper-classes/RDGE/runtime/RuntimeMaterial.js"}, {"type":"js", "url":"js/helper-classes/RDGE/Materials/FlatMaterial.js"}, {"type":"js", "url":"js/helper-classes/RDGE/Materials/TaperMaterial.js"}, -- cgit v1.2.3 From 14258d1cb3400680ba821d94251defe55714b728 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Fri, 2 Mar 2012 14:27:44 -0800 Subject: We should show snap marker on mouse move even if user hasn't moused down yet. Signed-off-by: Nivesh Rajbhandari --- js/tools/SelectionTool.js | 10 +++++----- js/tools/modifier-tool-base.js | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/js/tools/SelectionTool.js b/js/tools/SelectionTool.js index 6d8ff175..a2d8510e 100755 --- a/js/tools/SelectionTool.js +++ b/js/tools/SelectionTool.js @@ -123,14 +123,14 @@ var SelectionTool = exports.SelectionTool = Montage.create(ModifierToolBase, { this.doDraw(event); } else { this._showFeedbackOnMouseMove(event); - // if(this._canSnap) - // { - // this.doSnap(event); - // } + if(this._canSnap) + { + this.doSnap(event); + } } this.DrawHandles(this._delta); - if(this._canSnap && this._isDrawing) + if(this._canSnap) { this.application.ninja.stage.stageDeps.snapManager.drawLastHit(); } diff --git a/js/tools/modifier-tool-base.js b/js/tools/modifier-tool-base.js index 7892d015..7e950b03 100755 --- a/js/tools/modifier-tool-base.js +++ b/js/tools/modifier-tool-base.js @@ -828,14 +828,14 @@ exports.ModifierToolBase = Montage.create(DrawingTool, { this.doDraw(event); } else { this._showFeedbackOnMouseMove(event); -// if(this._canSnap) -// { -// this.doSnap(event); -// } + if(this._canSnap) + { + this.doSnap(event); + } } this.DrawHandles(this._delta); - if(this._canSnap && this._isDrawing) + if(this._canSnap) { snapManager.drawLastHit(); } -- cgit v1.2.3 From cad4d6cb3f667f6174ec05cecead675b244285b9 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Mon, 5 Mar 2012 04:51:31 -0800 Subject: Added more materials/canvas2D drawing to runtime. --- js/helper-classes/RDGE/GLWorld.js | 5 +- js/helper-classes/RDGE/Materials/PulseMaterial.js | 3 + js/helper-classes/RDGE/Materials/WaterMaterial.js | 2 +- js/helper-classes/RDGE/runtime/GLRuntime.js | 54 +++++++++++++++-- js/helper-classes/RDGE/runtime/RuntimeGeomObj.js | 27 +++++++-- js/helper-classes/RDGE/runtime/RuntimeMaterial.js | 74 +++++++++++++++++++++++ 6 files changed, 153 insertions(+), 12 deletions(-) diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js index d9e91404..3a779b92 100755 --- a/js/helper-classes/RDGE/GLWorld.js +++ b/js/helper-classes/RDGE/GLWorld.js @@ -840,7 +840,7 @@ GLWorld.prototype.export = function( exportForPublish ) if (!exportForPublish) exportForPublish = false; exportStr += "publish: " + exportForPublish + "\n"; - if (exportForPublish) + if (exportForPublish && this._useWebGL) { exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n"; @@ -930,6 +930,9 @@ GLWorld.prototype.import = function( importStr ) // import the objects this.importObjects( importStr, this._rootNode ); + + // render using canvas 2D + this.render(); } } diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js index 28f2a430..b0fbd998 100644 --- a/js/helper-classes/RDGE/Materials/PulseMaterial.js +++ b/js/helper-classes/RDGE/Materials/PulseMaterial.js @@ -185,6 +185,9 @@ function PulseMaterial() // every material needs the base type and instance name var exportStr = "material: " + this.getShaderName() + "\n"; exportStr += "name: " + this.getName() + "\n"; + + var texMapName = this._propValues[this._propNames[0]]; + exportStr += "texture: " + texMapName; // every material needs to terminate like this exportStr += "endMaterial\n"; diff --git a/js/helper-classes/RDGE/Materials/WaterMaterial.js b/js/helper-classes/RDGE/Materials/WaterMaterial.js index 9ece3b45..49761c58 100644 --- a/js/helper-classes/RDGE/Materials/WaterMaterial.js +++ b/js/helper-classes/RDGE/Materials/WaterMaterial.js @@ -22,7 +22,7 @@ function WaterMaterial() this._name = "WaterMaterial"; this._shaderName = "water"; - this._texMap = 'assets/images/rocky-normal.jpg'; + this._texMap = 'assets/images/rocky-normal.jpg\n'; this._time = 0.0; this._dTime = 0.01; diff --git a/js/helper-classes/RDGE/runtime/GLRuntime.js b/js/helper-classes/RDGE/runtime/GLRuntime.js index d86506ad..e0fff4a8 100644 --- a/js/helper-classes/RDGE/runtime/GLRuntime.js +++ b/js/helper-classes/RDGE/runtime/GLRuntime.js @@ -16,6 +16,7 @@ function GLRuntime( canvas, importStr ) // Instance variables /////////////////////////////////////////////////////////////////////// this._canvas = canvas; + this._context = null; this._importStr = importStr; this.renderer = null; @@ -27,6 +28,8 @@ function GLRuntime( canvas, importStr ) this._firstRender = true; this._initialized = false; + this._useWebGL = false; + // view parameters this._fov = 45.0; this._zNear = 0.1; @@ -49,6 +52,14 @@ function GLRuntime( canvas, importStr ) this.getAspect = function() { return this._aspect; } this.getViewDistance = function() { return this._viewDist; } + this.get2DContext = function() { return this._context; } + + this.getViewportWidth = function() { return this._canvas.width; } + this.getViewportHeight = function() { return this._canvas.height; } + + /////////////////////////////////////////////////////////////////////// + // accessors + /////////////////////////////////////////////////////////////////////// this.loadScene = function() { // parse the data @@ -56,6 +67,8 @@ function GLRuntime( canvas, importStr ) var index = importStr.indexOf( "scenedata: " ); if (index >= 0) { + this._useWebGL = true; + var rdgeStr = importStr.substr( index+11 ); var endIndex = rdgeStr.indexOf( "endscene\n" ); if (endIndex < 0) throw new Error( "ill-formed WebGL data" ); @@ -67,6 +80,12 @@ function GLRuntime( canvas, importStr ) this.linkMaterials( this._geomRoot ); this.initMaterials(); } + else + { + this._context = this._canvas.getContext( "2d" ); + this.importObjects( importStr ); + this.render(); + } } this.init = function() @@ -230,6 +249,7 @@ function GLRuntime( canvas, importStr ) this.addObject = function( obj, parent ) { if (!obj) return; + obj.setWorld( this ); if (parent == null) this._geomRoot = obj; @@ -290,11 +310,35 @@ function GLRuntime( canvas, importStr ) } } - // start RDGE - var id = canvas.getAttribute( "data-RDGE-id" ); - canvas.rdgeid = id; - g_Engine.registerCanvas(canvas, this); - RDGEStart( canvas ); + this.render = function( obj ) + { + if (!obj) obj = this._geomRoot; + obj.render(); + + if (obj.children) + { + var nKids = obj.children.length; + for (var i=0; i