+
-
+
diff --git a/js/components/tools-properties/brush-properties.reel/brush-properties.js b/js/components/tools-properties/brush-properties.reel/brush-properties.js
index e6faa0f0..fdcd50f8 100755
--- a/js/components/tools-properties/brush-properties.reel/brush-properties.js
+++ b/js/components/tools-properties/brush-properties.reel/brush-properties.js
@@ -9,6 +9,33 @@ var Component = require("montage/ui/component").Component;
var ToolProperties = require("js/components/tools-properties/tool-properties").ToolProperties;
exports.BrushProperties = Montage.create(ToolProperties, {
+ _subPrepare: {
+ value: function() {
+ this.handleChange(null);
+ this._useCalligraphic.addEventListener("change", this, false);
+ this._doSmoothing.addEventListener("change", this, false);
+ }
+ },
+ handleChange: {
+ value: function(event) {
+ if(this._useCalligraphic.checked) {
+ this._strokeAngle.element.style["display"] = "";
+ this._strokeAngle.visible = true;
+ this._angleLabel.style["display"] = "";
+ } else {
+ this._strokeAngle.element.style["display"] = "none";
+ this._strokeAngle.visible = false;
+ this._angleLabel.style["display"] = "none";
+ }
+ if(this._doSmoothing.checked) {
+ this._smoothingAmount.element.style["display"] = "";
+ this._smoothingAmount.visible = true;
+ } else {
+ this._smoothingAmount.element.style["display"] = "none";
+ this._smoothingAmount.visible = false;
+ }
+ }
+ },
strokeSize: {
get: function() { return this._strokeSize; }
},
@@ -18,6 +45,9 @@ exports.BrushProperties = Montage.create(ToolProperties, {
doSmoothing:{
get: function() {return this._doSmoothing.checked; }
},
+ smoothingAmount:{
+ get: function() {return this._smoothingAmount;}
+ },
useCalligraphic: {
get: function() {return this._useCalligraphic.checked;}
},
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index 4c42539a..52f81ffe 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -39,10 +39,7 @@ var BrushStroke = function GLBrushStroke() {
this._strokeDoSmoothing = false;
this._strokeUseCalligraphic = false;
this._strokeAngle = 0;
-
- //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely
- //smaller value means more samples for the path
- this._WETNESS_FACTOR = 0.25;
+ this._strokeAmountSmoothing = 0;
//threshold that tells us whether two samples are too far apart
this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5;
@@ -125,7 +122,7 @@ var BrushStroke = function GLBrushStroke() {
//add the point only if it is some epsilon away from the previous point
var numPoints = this._Points.length;
if (numPoints>0) {
- var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;//this._WETNESS_FACTOR*this._strokeWidth;
+ var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;
var prevPt = this._Points[numPoints-1];
var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]];
var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]);
@@ -196,6 +193,10 @@ var BrushStroke = function GLBrushStroke() {
this._strokeDoSmoothing = s;
}
+ this.setSmoothingAmount = function(a){
+ this._strokeAmountSmoothing = a;
+ }
+
this.setStrokeUseCalligraphic = function(c){
this._strokeUseCalligraphic = c;
}
@@ -252,7 +253,7 @@ var BrushStroke = function GLBrushStroke() {
//**** add samples to the path if needed...linear interpolation for now
//if (numPoints>1) {
if (0){
- var threshold = this._WETNESS_FACTOR*this._strokeWidth;
+ var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;
var prevPt = this._Points[0];
var prevIndex = 0;
for (var i=1;i1) {
@@ -330,7 +331,7 @@ var BrushStroke = function GLBrushStroke() {
console.log("Inserted "+numInsertedPoints+" additional CatmullRom points");
//now do 3-4 iterations of Laplacian smoothing (setting the points to the average of their neighbors)
- var numLaplacianIterations = 3; //todo figure out the proper number of Laplacian iterations (perhaps as a function of stroke width)
+ var numLaplacianIterations = this._strokeAmountSmoothing;
for (var n=0;n1) {
- if (0){
- var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;
- var prevPt = this._Points[0];
- var prevIndex = 0;
- for (var i=1;ithreshold){
- //insert points along the prev. to current point
- var numNewPoints = Math.floor(distance/threshold);
- for (var j=0;j this._MAX_ALLOWED_SAMPLES){
- console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
- break;
+ var numPoints = this._Points.length;
+ if (this._addedSamples === false){
+ //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation *****
+ // instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments
+ // look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula
+
+ var numInsertedPoints = 0;
+ var newSampledPoints = [];
+ var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;//this determines whether a segment between two sample is long enough to warrant checking for angle
+ var prevPt = this._Points[0];
+ newSampledPoints.push(this._Points[0]);
+ for (var i=1;ithreshold){
+ //build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points)
+ var prev = (i===1) ? i-1 : i-2;
+ var next = (i===numPoints-1) ? i : i+1;
+ var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]];
+ //insert points along the prev. to current point
+ var numNewPoints = Math.floor(distance/threshold);
+ for (var j=0;j this._MAX_ALLOWED_SAMPLES){
+ // console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
+ // break;
+ //}
}
+ this._Points = newSampledPoints.slice(0);
+ newSampledPoints = [];
+ console.log("Inserted "+numInsertedPoints+" additional CatmullRom points");
+ this._addedSamples = true;
+ this._dirty=true;
+ }
+ //build a copy of the original points...this should be done only once
+ if (this._storedOrigPoints === false) {
+ this._OrigPoints = this._Points.slice(0);
+ this._storedOrigPoints = true;
+ }
- //instead of the following, may use 4-point subdivision iterations over continuous regions of 'long' segments
- // look at http://www.gvu.gatech.edu/~jarek/Split&Tweak/ for formula
- //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation
+ if (this._dirty) {
+ this._Points = this._OrigPoints.slice(0);
+ numPoints = this._Points.length;
if (this._strokeDoSmoothing && numPoints>1) {
- var numInsertedPoints = 0;
- var newPoints = [];
- var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD;//this determines whether a segment between two sample is long enough to warrant checking for angle
- var prevPt = this._Points[0];
- newPoints.push(this._Points[0]);
- for (var i=1;ithreshold){
- //build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points)
- var prev = (i===1) ? i-1 : i-2;
- var next = (i===numPoints-1) ? i : i+1;
- var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]];
- //insert points along the prev. to current point
- var numNewPoints = Math.floor(distance/threshold);
- for (var j=0;j this._MAX_ALLOWED_SAMPLES){
- console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES);
- break;
- }
- }
- this._Points = newPoints;
- numPoints = this._Points.length;
- console.log("Inserted "+numInsertedPoints+" additional CatmullRom points");
-
- //now do 3-4 iterations of Laplacian smoothing (setting the points to the average of their neighbors)
- var numLaplacianIterations = this._strokeAmountSmoothing;
+ //iterations of Laplacian smoothing (setting the points to the average of their neighbors)
+ var numLaplacianIterations = this._strokeAmountSmoothing;
for (var n=0;n */
-// Todo: This entire class should be converted to a module
var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
+var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController;
+
+// Todo: This entire class should be converted to a module
///////////////////////////////////////////////////////////////////////
// Class GLBrushStroke
@@ -28,7 +30,10 @@ var BrushStroke = function GLBrushStroke() {
//whether or not to use the canvas drawing to stroke/fill
this._useCanvasDrawing = true;
- //the X and Y location of this subpath's canvas in stage world space of Ninja
+ //the HTML5 canvas that holds this brush stroke
+ this._canvas = null;
+
+ //the X and Y location of this brush stroke canvas in stage world space of Ninja
this._canvasX = 0;
this._canvasY = 0;
@@ -65,6 +70,10 @@ var BrushStroke = function GLBrushStroke() {
/////////////////////////////////////////////////////////
// Property Accessors/Setters
/////////////////////////////////////////////////////////
+ this.setCanvas = function(c) {
+ this._canvas = c;
+ }
+
this.setWorld = function (world) {
this._world = world;
};
@@ -195,6 +204,9 @@ var BrushStroke = function GLBrushStroke() {
this._dirty = true;
}
}
+ this.getStrokeHardness = function(){
+ return this._strokeHardness;
+ }
this.setDoSmoothing = function(s){
if (this._strokeDoSmoothing!==s) {
@@ -203,12 +215,19 @@ var BrushStroke = function GLBrushStroke() {
}
}
+ this.getDoSmoothing = function(){
+ return this._strokeDoSmoothing;
+ }
+
this.setSmoothingAmount = function(a){
if (this._strokeAmountSmoothing!==a) {
this._strokeAmountSmoothing = a;
this._dirty = true;
}
+ }
+ this.getSmoothingAmount = function(){
+ return this._strokeAmountSmoothing;
}
this.setStrokeUseCalligraphic = function(c){
@@ -225,6 +244,14 @@ var BrushStroke = function GLBrushStroke() {
};
}
+ this.getStrokeUseCalligraphic = function(){
+ return this._strokeUseCalligraphic;
+ }
+
+ this.getStrokeAngle = function(){
+ this._strokeAngle = a;
+ }
+
this.getStrokeStyle = function () {
return this._strokeStyle;
};
@@ -301,12 +328,13 @@ var BrushStroke = function GLBrushStroke() {
console.log("Inserted "+numInsertedPoints+" additional CatmullRom points");
this._addedSamples = true;
this._dirty=true;
- }
+ } //if we need to add samples to this curve (done only once)
+
//build a copy of the original points...this should be done only once
if (this._storedOrigPoints === false) {
this._OrigPoints = this._Points.slice(0);
this._storedOrigPoints = true;
- }
+ } //if we need to store a copy of the original points (done only once)
if (this._dirty) {
this._Points = this._OrigPoints.slice(0);
@@ -377,7 +405,7 @@ var BrushStroke = function GLBrushStroke() {
// get the context
var ctx = world.get2DContext();
- if (!ctx) throw ("null context in brushstroke render")
+ if (!ctx) throw ("null context in brushstroke render");
var numPoints = this.getNumPoints();
if (numPoints === 0) {
@@ -391,6 +419,14 @@ var BrushStroke = function GLBrushStroke() {
var bboxMax = this.getBBoxMax();
var bboxWidth = bboxMax[0] - bboxMin[0];
var bboxHeight = bboxMax[1] - bboxMin[1];
+
+ //assign the new width and height as the canvas dimensions through the canvas controller
+ if (this._canvas) {
+ CanvasController.setProperty(this._canvas, "width", bboxWidth+"px");
+ CanvasController.setProperty(this._canvas, "height", bboxHeight+"px");
+ this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas);
+ }
+
ctx.clearRect(0, 0, bboxWidth, bboxHeight);
if (this._strokeUseCalligraphic) {
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js
index 017cca92..e95be0e7 100755
--- a/js/lib/geom/sub-path.js
+++ b/js/lib/geom/sub-path.js
@@ -6,7 +6,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
-
+var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController;
var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint;
var MaterialsModel = require("js/models/materials-model").MaterialsModel;
@@ -61,6 +61,9 @@ var GLSubpath = function GLSubpath() {
//whether or not to use the canvas drawing to stroke/fill
this._useCanvasDrawing = true;
+ //the canvas that will draw this subpath
+ this._canvas = null;
+
//the X and Y location of this subpath's canvas in stage world space of Ninja
this._canvasX = 0;
this._canvasY = 0;
@@ -131,6 +134,11 @@ var GLSubpath = function GLSubpath() {
var bboxHeight = bboxMax[1] - bboxMin[1];
var bboxMid = [0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])];
+ if (this._canvas) {
+ CanvasController.setProperty(this._canvas, "width", bboxWidth+"px");
+ CanvasController.setProperty(this._canvas, "height", bboxHeight+"px");
+ this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas);
+ }
ctx.clearRect(0, 0, bboxWidth, bboxHeight);
ctx.lineWidth = this._strokeWidth;
@@ -144,6 +152,7 @@ var GLSubpath = function GLSubpath() {
//ctx.fillStyle = MathUtils.colorToHex( this._fillColor );
var fillColorStr = "rgba("+parseInt(255*this._fillColor[0])+","+parseInt(255*this._fillColor[1])+","+parseInt(255*this._fillColor[2])+","+this._fillColor[3]+")";
ctx.fillStyle = fillColorStr;
+ console.log("Fill color:" + fillColorStr);
}
var lineCap = ['butt','round','square'];
ctx.lineCap = lineCap[1];
@@ -256,6 +265,10 @@ GLSubpath.prototype = new GeomObj();
/////////////////////////////////////////////////////////
// Property Accessors/Setters
/////////////////////////////////////////////////////////
+GLSubpath.prototype.setCanvas = function (c) {
+ this._canvas = c;
+};
+
GLSubpath.prototype.setWorld = function (world) {
this._world = world;
};
@@ -773,6 +786,7 @@ GLSubpath.prototype.getStrokeWidth = function () {
GLSubpath.prototype.setStrokeWidth = function (w) {
this._strokeWidth = w;
+ this._dirty=true;
};
GLSubpath.prototype.getStrokeMaterial = function () {
diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js
index c93672a9..90010cdf 100644
--- a/js/tools/BrushTool.js
+++ b/js/tools/BrushTool.js
@@ -266,6 +266,7 @@ exports.BrushTool = Montage.create(ShapeTool, {
var brushStroke = this._selectedBrushStroke;
if (brushStroke){
brushStroke.setWorld(world);
+ brushStroke.setCanvas(newCanvas);
brushStroke.setPlaneMatrix(planeMat);
var planeMatInv = glmat4.inverse( planeMat, [] );
diff --git a/js/tools/PenTool.js b/js/tools/PenTool.js
index e239b3f1..779b7f16 100755
--- a/js/tools/PenTool.js
+++ b/js/tools/PenTool.js
@@ -467,9 +467,9 @@ exports.PenTool = Montage.create(ShapeTool, {
if (this.application.ninja.colorController.colorToolbar.stroke.webGlColor){
this._selectedSubpath.setStrokeColor(this.application.ninja.colorController.colorToolbar.stroke.webGlColor);
}
- //if (this.application.ninja.colorController.colorToolbar.fill.webGlColor){
- // this._selectedSubpath.setFillColor(this.application.ninja.colorController.colorToolbar.fill.webGlColor);
- //}
+ if (this.application.ninja.colorController.colorToolbar.fill.webGlColor){
+ this._selectedSubpath.setFillColor(this.application.ninja.colorController.colorToolbar.fill.webGlColor);
+ }
} //if this is a new path being rendered
this._selectedSubpath.makeDirty();
@@ -594,6 +594,7 @@ exports.PenTool = Montage.create(ShapeTool, {
var subpath = this._selectedSubpath; //new GLSubpath();
subpath.setWorld(world);
+ subpath.setCanvas(newCanvas);
subpath.setPlaneMatrix(planeMat);
var planeMatInv = glmat4.inverse( planeMat, [] );
subpath.setPlaneMatrixInverse(planeMatInv);
@@ -614,7 +615,7 @@ exports.PenTool = Montage.create(ShapeTool, {
if(strokeColor) {
newCanvas.elementModel.shapeModel.border = this.application.ninja.colorController.colorToolbar.stroke;
}
- newCanvas.elementModel.shapeModel.strokeMaterial = this._selectedBrushStroke.getStrokeMaterial();
+ newCanvas.elementModel.shapeModel.strokeMaterial = subpath.getStrokeMaterial();
newCanvas.elementModel.shapeModel.GLGeomObj = subpath;
newCanvas.elementModel.shapeModel.useWebGl = this.options.use3D;
--
cgit v1.2.3
From 8e29172990126b3d3857be5d18bb6985d4cf57ca Mon Sep 17 00:00:00 2001
From: Pushkar Joshi
Date: Mon, 19 Mar 2012 10:07:47 -0700
Subject: first pass for file IO of brush strokes
---
js/lib/geom/brush-stroke.js | 50 ++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 47 insertions(+), 3 deletions(-)
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index 02a39ccd..ec2521ab 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -388,7 +388,8 @@ var BrushStroke = function GLBrushStroke() {
this._BBoxMax[d]+= bboxPadding;
}//for every dimension d from 0 to 2
}
- }
+
+ } //if this was dirty
this._dirty = false;
};
@@ -512,12 +513,55 @@ var BrushStroke = function GLBrushStroke() {
}; //render()
+ this.exportJSON = function(){
+ var retObject= new Object();
+ retObject.geomType = this.geomType();
+ retObject.points = this._Points;
+ retObject.planeCenter = this._planeCenter;
+ retObject.planeMat = this._planeMat;
+ retObject.planeMatInv = this._planeMatInv;
+ retObject.strokeWidth = this._strokeWidth;
+ retObject.strokeColor = this._strokeColor;
+ retObject.secondStrokeColor = this._secondStrokeColor;
+ retObject.strokeHardness = this._strokeHardness;
+ retObject.strokeDoSmoothing = this._strokeDoSmoothing;
+ retObject.strokeUseCalligraphic = this._strokeUseCalligraphic;
+ retObject.strokeAngle = this._strokeAngle;
+ retObject.strokeAmountSmoothing = this._strokeAmountSmoothing;
+ return retObject;
+ };
+
+ this.importJSON = function(jo){
+ if (this.geomType()!== jo.geomType){
+ return;
+ }
+ this._Points = jo.points.splice(0); //todo is this splice necessary?
+ this._planeCenter = jo.planeCenter;
+ this._planeMat = jo.planeMat;
+ this._planeMatInv = jo.planeMatInv ;
+ this._strokeWidth = jo.strokeWidth;
+ this._strokeColor = jo.strokeColor;
+ this._secondStrokeColor = jo.secondStrokeColor;
+ this._strokeHardness = jo.strokeHardness;
+ this._strokeDoSmoothing = jo.strokeDoSmoothing;
+ this._strokeUseCalligraphic = jo.strokeUseCalligraphic;
+ this._strokeAngle = jo.strokeAngle;
+ this._strokeAmountSmoothing = jo.strokeAmountSmoothing;
+
+ //force a re-computation of meta-geometry before rendering
+ this._isDirty = true;
+ };
+
+
this.export = function() {
- return "type: " + this.geomType() + "\n";
+ var jsonObject = this.exportJSON();
+ var stringified = JSON.stringify(jsonObject);
+ return "type: " + this.geomType() + "\n" + stringified;
};
this.import = function( importStr ) {
-
+ var jsonObject = JSON.parse(importStr);
+ this.importJSON(jsonObject);
}
this.collidesWithPoint = function (x, y, z) {
--
cgit v1.2.3
From c0bd8d8efcc501d4efa116a7cc0e802fd4e9f3e9 Mon Sep 17 00:00:00 2001
From: Pushkar Joshi
Date: Mon, 19 Mar 2012 11:05:05 -0700
Subject: draw the brush stroke in realtime
---
js/lib/geom/brush-stroke.js | 31 ++++++++++++++++---------------
js/tools/BrushTool.js | 16 +++-------------
2 files changed, 19 insertions(+), 28 deletions(-)
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index ec2521ab..68b9110f 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -249,7 +249,7 @@ var BrushStroke = function GLBrushStroke() {
}
this.getStrokeAngle = function(){
- this._strokeAngle = a;
+ return this._strokeAngle;
}
this.getStrokeStyle = function () {
@@ -429,7 +429,12 @@ var BrushStroke = function GLBrushStroke() {
}
ctx.clearRect(0, 0, bboxWidth, bboxHeight);
+ this.drawToContext(ctx, bboxMin[0], bboxMin[1]);
+ ctx.restore();
+ } //this.render()
+ this.drawToContext = function(ctx, origX, origY){
+ var numPoints = this.getNumPoints();
if (this._strokeUseCalligraphic) {
//build the stamp for the brush stroke
var t=0;
@@ -453,13 +458,11 @@ var BrushStroke = function GLBrushStroke() {
ctx.lineCap="butt";
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = this._strokeColor[3];
- //ctx.lineWidth=this._strokeWidth/10;//todo figure out the correct formula for the line width
- //if (ctx.lineWidth<2)
+ //todo figure out the correct formula for the line width
ctx.lineWidth=2;
if (t===numTraces-1){
ctx.lineWidth = 1;
}
-
for (t=0;t