From 431b6fa7610e59074b4ebb3e9e712672f185b8ad Mon Sep 17 00:00:00 2001 From: hwc487 Date: Thu, 19 Jul 2012 11:44:50 -0700 Subject: Renamed Raiders material to Dark Blur, and Paris to Blue Sky. --- assets/canvas-runtime.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'assets/canvas-runtime.js') diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 4ab377c6..4181dd89 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js @@ -635,11 +635,11 @@ NinjaCvsRt.RuntimeGeomObj = Object.create(Object.prototype, { case "plasma": mat = Object.create(NinjaCvsRt.RuntimePlasmaMaterial, {}); break; case "taper": mat = Object.create(NinjaCvsRt.RuntimeTaperMaterial, {}); break; - case "paris": + case "blueSky": case "water": mat = Object.create(NinjaCvsRt.RuntimeWaterMaterial, {}); break; case "deform": - case "raiders": + case "darkBlur": case "tunnel": case "reliefTunnel": case "squareTunnel": -- cgit v1.2.3 From e9d08c7af751d75af16371fcac06fd1af8a60fac Mon Sep 17 00:00:00 2001 From: hwc487 Date: Mon, 23 Jul 2012 14:37:51 -0700 Subject: Bugs fixed: 1915 - Data.JSON too large. Reduced mesh size and limited precision of fp numbers 1381 - Background transparency in preview. 1740 - File Save As caused WebGL to stop animating. Crossed RDGE IDs 1954 - Texture change from material popup broke screen rendering. Set correct context on property change. --- assets/canvas-runtime.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'assets/canvas-runtime.js') diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 4181dd89..7c2554df 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js @@ -289,7 +289,7 @@ NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { this.renderer.cameraManager().setActiveCamera(cam); // change clear color - this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); + this.renderer.setClearColor([0.0, 0.0, 0.0, 0.0]); // create an empty scene graph this.myScene = new RDGE.SceneGraph(); -- cgit v1.2.3