From 4bdb951f2dab6d132ed28ab17888cc819ed811ee Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Thu, 8 Mar 2012 16:07:02 -0800 Subject: Adding I/O functionality to RDGE Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja. --- assets/descriptor.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'assets/descriptor.json') diff --git a/assets/descriptor.json b/assets/descriptor.json index ef21b8b8..c3a3d934 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -1,10 +1,10 @@ { "copyright": "This file contains proprietary software owned by Motorola Mobility, Inc. No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder. (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.", - "version": "0.0.0.0", + "version": "0.5.1.0", "root": "/assets/", "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ - "rdge-compiled.js", + "CanvasDataManager.js", "images/black.png", "images/blue.png", "images/BoxB2_AO.png", -- cgit v1.2.3 From 82b6b752123022670c422b8a083c93d865c9533a Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Fri, 9 Mar 2012 11:01:59 -0800 Subject: Adding webGL I/O runtime functionality There is a problem that needs to be resolved in the CanvasRuntime. --- assets/descriptor.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'assets/descriptor.json') diff --git a/assets/descriptor.json b/assets/descriptor.json index c3a3d934..fb56d208 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -4,7 +4,7 @@ "root": "/assets/", "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ - "CanvasDataManager.js", + "CanvasRuntime.js", "images/black.png", "images/blue.png", "images/BoxB2_AO.png", -- cgit v1.2.3 From 5da69dfd30f353ff753cba9322744e2f33f32a1a Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Fri, 9 Mar 2012 13:36:15 -0800 Subject: Adding missing file for webGL, still need a fix for runtime --- assets/descriptor.json | 1 + 1 file changed, 1 insertion(+) (limited to 'assets/descriptor.json') diff --git a/assets/descriptor.json b/assets/descriptor.json index fb56d208..2b955c40 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -5,6 +5,7 @@ "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ "CanvasRuntime.js", + "rdge-compiled.js", "images/black.png", "images/blue.png", "images/BoxB2_AO.png", -- cgit v1.2.3 From 615be47750fb86c07acd9354da12a76abe6c24e0 Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Sat, 10 Mar 2012 16:27:48 -0800 Subject: Temp Runtime WebGL Fix Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime. --- assets/descriptor.json | 40 +++++++++++++++++++++++++++++++--------- 1 file changed, 31 insertions(+), 9 deletions(-) (limited to 'assets/descriptor.json') diff --git a/assets/descriptor.json b/assets/descriptor.json index 2b955c40..0da58755 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -6,31 +6,53 @@ "files": [ "CanvasRuntime.js", "rdge-compiled.js", - "images/black.png", - "images/blue.png", "images/BoxB2_AO.png", - "images/BoxB2_DM.png", - "images/cubelight.png", "images/grey.png", - "images/material_paint.png", - "images/metal.png", - "images/normalMap.png", - "images/random_normal.png", "images/rocky-diffuse.jpg", + "images/BoxB2_DM.png", + "images/material_paint.png", "images/rocky-normal.jpg", + "images/black.png", + "images/metal.png", "images/rocky-spec.jpg", + "images/blue.png", + "images/normalMap.png", "images/silver.png", + "images/cubelight.png", + "images/random_normal.png", "images/white.png", "shaders/Basic.frag.glsl", + "shaders/TwistVert.vert.glsl", "shaders/Basic.vert.glsl", + "shaders/Water.frag.glsl", + "shaders/Deform.frag.glsl", + "shaders/Water2.frag.glsl", + "shaders/Flag.vert.glsl", + "shaders/ZInvert.frag.glsl", + "shaders/Fly.frag.glsl", "shaders/linearGradient.frag.glsl", + "shaders/Julia.frag.glsl", "shaders/linearGradient.vert.glsl", + "shaders/Keleidoscope.frag.glsl", + "shaders/plasma.frag.glsl", + "shaders/Mandel.frag.glsl", + "shaders/plasma.vert.glsl", + "shaders/Pulse.frag.glsl", + "shaders/radialBlur.frag.glsl", + "shaders/ReliefTunnel.frag.glsl", "shaders/radialGradient.frag.glsl", + "shaders/SquareTunnel.frag.glsl", "shaders/radialGradient.vert.glsl", + "shaders/Star.frag.glsl", "shaders/test_fshader.glsl", + "shaders/Taper.frag.glsl", "shaders/test_fshader_full.glsl", + "shaders/Taper.vert.glsl", "shaders/test_vshader.glsl", + "shaders/Tunnel.frag.glsl", "shaders/ub_fshader.glsl", - "shaders/ub_vshader.glsl" + "shaders/Twist.frag.glsl", + "shaders/ub_vshader.glsl", + "shaders/TwistVert.frag.glsl" ] } \ No newline at end of file -- cgit v1.2.3 From 4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Tue, 13 Mar 2012 10:34:33 -0700 Subject: Cleaning up webGL runtime --- assets/descriptor.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'assets/descriptor.json') diff --git a/assets/descriptor.json b/assets/descriptor.json index 0da58755..af0520dd 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json @@ -1,10 +1,10 @@ { "copyright": "This file contains proprietary software owned by Motorola Mobility, Inc. No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder. (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.", - "version": "0.5.1.0", + "version": "0.0.0.0", "root": "/assets/", "directories": [{"name": "images"}, {"name": "shaders"}], "files": [ - "CanvasRuntime.js", + "canvas-runtime.js", "rdge-compiled.js", "images/BoxB2_AO.png", "images/grey.png", -- cgit v1.2.3