From cfb2f95cffd22d5da2694639a8f2f67baf417adc Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 10 Jul 2012 10:45:22 -0700 Subject: Removed the shaders that we do not have rights to. Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito --- assets/shaders/Deform.frag.glsl | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 assets/shaders/Deform.frag.glsl (limited to 'assets/shaders/Deform.frag.glsl') diff --git a/assets/shaders/Deform.frag.glsl b/assets/shaders/Deform.frag.glsl deleted file mode 100644 index a2bb4fa0..00000000 --- a/assets/shaders/Deform.frag.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -precision highp float; -#endif - -uniform float u_time; -uniform float u_speed; -uniform vec2 u_resolution; -//uniform vec4 mouse; -uniform sampler2D u_tex0; - -void main(void) -{ - vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; - //vec2 m = -1.0 + 2.0 * mouse.xy / u_resolution.xy; - vec2 m = vec2(-.8, .8); - - float a1 = atan(p.y-m.y,p.x-m.x); - float r1 = sqrt(dot(p-m,p-m)); - float a2 = atan(p.y+m.y,p.x+m.x); - float r2 = sqrt(dot(p+m,p+m)); - - vec2 uv; - uv.x = 0.2*u_time*u_speed + (r1-r2)*0.25; - uv.y = sin(2.0*(a1-a2)); - - float w = r1*r2*0.8; - vec3 col = texture2D(u_tex0,uv).xyz; - - gl_FragColor = vec4(col/(.1+w),1.0); -} \ No newline at end of file -- cgit v1.2.3