From 22cbc9644b79df60b3f6336f9563debd47fb3ea1 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Thu, 28 Jun 2012 11:44:15 -0700 Subject: Added capability to split a mesh into multiiple parts to avoid buffer overflow situations. --- assets/shaders/Flag.vert.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'assets/shaders/Flag.vert.glsl') diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl index 1c842cb0..8ba00922 100644 --- a/assets/shaders/Flag.vert.glsl +++ b/assets/shaders/Flag.vert.glsl @@ -35,7 +35,8 @@ void main() const float pi = 3.14159; float angle = time; - v_uv = texcoord; + v_uv.x = texcoord.x; + v_uv.y = texcoord.y; float x = 2.0*pi*texcoord.x/u_waveWidth; float y = 2.0*pi*texcoord.y; -- cgit v1.2.3