From d5b216d9d6d2b8cb93106e8f8ca351089d05b41d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:52:31 -0800 Subject: Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/Flag.vert.glsl | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 assets/shaders/Flag.vert.glsl (limited to 'assets/shaders/Flag.vert.glsl') diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl new file mode 100644 index 00000000..7dc932a7 --- /dev/null +++ b/assets/shaders/Flag.vert.glsl @@ -0,0 +1,35 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 a_pos; +attribute vec2 texcoord; + +// scalar uniforms +uniform float u_time; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform mat4 u_projMatrix; +uniform mat4 u_worldMatrix; + +void main() +{ + float angle = (u_time%360)*2; + + a_pos.z = sin( a_pos.x + angle); + a_pos.z += sin( a_pos.y/2 + angle); + a_pos.z *= a_pos.x * 0.09; + gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; + + gl_FragColor = v_color; +} -- cgit v1.2.3