From 96a0a8c916533eb5625816192ed38488f639326d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:00:20 -0800 Subject: Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/Flag.vert.glsl | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 assets/shaders/Flag.vert.glsl (limited to 'assets/shaders/Flag.vert.glsl') diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl new file mode 100644 index 00000000..7dc932a7 --- /dev/null +++ b/assets/shaders/Flag.vert.glsl @@ -0,0 +1,35 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 a_pos; +attribute vec2 texcoord; + +// scalar uniforms +uniform float u_time; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform mat4 u_projMatrix; +uniform mat4 u_worldMatrix; + +void main() +{ + float angle = (u_time%360)*2; + + a_pos.z = sin( a_pos.x + angle); + a_pos.z += sin( a_pos.y/2 + angle); + a_pos.z *= a_pos.x * 0.09; + gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; + + gl_FragColor = v_color; +} -- cgit v1.2.3 From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:36:19 -0800 Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d. --- assets/shaders/Flag.vert.glsl | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 assets/shaders/Flag.vert.glsl (limited to 'assets/shaders/Flag.vert.glsl') diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl deleted file mode 100644 index 7dc932a7..00000000 --- a/assets/shaders/Flag.vert.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -#ifdef GL_ES -precision highp float; -#endif - - -// attributes -attribute vec3 a_pos; -attribute vec2 texcoord; - -// scalar uniforms -uniform float u_time; - -// matrix uniforms -uniform mat4 u_mvMatrix; -uniform mat4 u_projMatrix; -uniform mat4 u_worldMatrix; - -void main() -{ - float angle = (u_time%360)*2; - - a_pos.z = sin( a_pos.x + angle); - a_pos.z += sin( a_pos.y/2 + angle); - a_pos.z *= a_pos.x * 0.09; - gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; - - gl_FragColor = v_color; -} -- cgit v1.2.3 From d5b216d9d6d2b8cb93106e8f8ca351089d05b41d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:52:31 -0800 Subject: Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/Flag.vert.glsl | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 assets/shaders/Flag.vert.glsl (limited to 'assets/shaders/Flag.vert.glsl') diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl new file mode 100644 index 00000000..7dc932a7 --- /dev/null +++ b/assets/shaders/Flag.vert.glsl @@ -0,0 +1,35 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 a_pos; +attribute vec2 texcoord; + +// scalar uniforms +uniform float u_time; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform mat4 u_projMatrix; +uniform mat4 u_worldMatrix; + +void main() +{ + float angle = (u_time%360)*2; + + a_pos.z = sin( a_pos.x + angle); + a_pos.z += sin( a_pos.y/2 + angle); + a_pos.z *= a_pos.x * 0.09; + gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; + + gl_FragColor = v_color; +} -- cgit v1.2.3