From fba39dbb3bd64eddf6162fbf57232089e446fb06 Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Thu, 9 Feb 2012 10:50:05 -0800 Subject: removing shaders --- assets/shaders/Keleidoscope.frag.glsl | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 assets/shaders/Keleidoscope.frag.glsl (limited to 'assets/shaders/Keleidoscope.frag.glsl') diff --git a/assets/shaders/Keleidoscope.frag.glsl b/assets/shaders/Keleidoscope.frag.glsl deleted file mode 100644 index 7d1bdb17..00000000 --- a/assets/shaders/Keleidoscope.frag.glsl +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -precision highp float; -#endif - -uniform vec2 u_resolution; -uniform float u_time; -uniform sampler2D u_tex0; - -void main(void) -{ - vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; - vec2 uv; - - float a = atan(p.y,p.x); - float r = sqrt(dot(p,p)); - - uv.x = 7.0*a/3.1416; - uv.y = -u_time+ sin(7.0*r+u_time) + .7*cos(u_time+7.0*a); - - float w = .5+.5*(sin(u_time+7.0*r)+ .7*cos(u_time+7.0*a)); - - vec3 col = texture2D(u_tex0,uv*.5).xyz; - - gl_FragColor = vec4(col*w,1.0); -} \ No newline at end of file -- cgit v1.2.3