From d4ca478ad313c6c20834e410ba14ad3a5e7b20bf Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 12 Jun 2012 10:28:26 -0700 Subject: Material cleanup & bug fixes. --- assets/shaders/Mandel.frag.glsl | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'assets/shaders/Mandel.frag.glsl') diff --git a/assets/shaders/Mandel.frag.glsl b/assets/shaders/Mandel.frag.glsl index 6465899d..62be76b9 100644 --- a/assets/shaders/Mandel.frag.glsl +++ b/assets/shaders/Mandel.frag.glsl @@ -4,15 +4,18 @@ precision highp float; uniform vec2 u_resolution; uniform float u_time; +uniform float u_speed; void main(void) { vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; p.x *= u_resolution.x/u_resolution.y; - float zoo = .62+.38*sin(.1*u_time); - float coa = cos( 0.1*(1.0-zoo)*u_time ); - float sia = sin( 0.1*(1.0-zoo)*u_time ); + float time = u_time * u_speed; + + float zoo = .62+.38*sin(.1*time); + float coa = cos( 0.1*(1.0-zoo)*time ); + float sia = sin( 0.1*(1.0-zoo)*time ); zoo = pow( zoo,8.0); vec2 xy = vec2( p.x*coa-p.y*sia, p.x*sia+p.y*coa); vec2 cc = vec2(-.745,.186) + xy*zoo; -- cgit v1.2.3