From cfb2f95cffd22d5da2694639a8f2f67baf417adc Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 10 Jul 2012 10:45:22 -0700 Subject: Removed the shaders that we do not have rights to. Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito --- assets/shaders/Mandel.frag.glsl | 58 ----------------------------------------- 1 file changed, 58 deletions(-) delete mode 100644 assets/shaders/Mandel.frag.glsl (limited to 'assets/shaders/Mandel.frag.glsl') diff --git a/assets/shaders/Mandel.frag.glsl b/assets/shaders/Mandel.frag.glsl deleted file mode 100644 index 62be76b9..00000000 --- a/assets/shaders/Mandel.frag.glsl +++ /dev/null @@ -1,58 +0,0 @@ -#ifdef GL_ES -precision highp float; -#endif - -uniform vec2 u_resolution; -uniform float u_time; -uniform float u_speed; - -void main(void) -{ - vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; - p.x *= u_resolution.x/u_resolution.y; - - float time = u_time * u_speed; - - float zoo = .62+.38*sin(.1*time); - float coa = cos( 0.1*(1.0-zoo)*time ); - float sia = sin( 0.1*(1.0-zoo)*time ); - zoo = pow( zoo,8.0); - vec2 xy = vec2( p.x*coa-p.y*sia, p.x*sia+p.y*coa); - vec2 cc = vec2(-.745,.186) + xy*zoo; - - vec2 z = vec2(0.0); - vec2 z2 = z*z; - float m2; - float co = 0.0; - - - // chrome/angelproject/nvidia/glslES don't seem to like to "break" a loop... - // so we have to rewrite it in another way -/* - for( int i=0; i<256; i++ ) - { - z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y ); - m2 = dot(z,z); - if( m2>1024.0 ) break; - co += 1.0; - } -*/ - - for( int i=0; i<256; i++ ) - { - if( m2<1024.0 ) - { - z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y ); - m2 = dot(z,z); - co += 1.0; - } - } - - co = co + 1.0 - log2(.5*log2(m2)); - - co = sqrt(co/256.0); - gl_FragColor = vec4( .5+.5*cos(6.2831*co+0.0), - .5+.5*cos(6.2831*co+0.4), - .5+.5*cos(6.2831*co+0.7), - 1.0 ); -} \ No newline at end of file -- cgit v1.2.3