From 22cbc9644b79df60b3f6336f9563debd47fb3ea1 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Thu, 28 Jun 2012 11:44:15 -0700 Subject: Added capability to split a mesh into multiiple parts to avoid buffer overflow situations. --- assets/shaders/Pulse.frag.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'assets/shaders/Pulse.frag.glsl') diff --git a/assets/shaders/Pulse.frag.glsl b/assets/shaders/Pulse.frag.glsl index 9aeb05c9..b717d359 100644 --- a/assets/shaders/Pulse.frag.glsl +++ b/assets/shaders/Pulse.frag.glsl @@ -22,6 +22,7 @@ void main(void) float cLength = length(cPos); vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; + uv.y = 1.0 - uv.y; vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; gl_FragColor = vec4(col,1.0); -- cgit v1.2.3