From d4ca478ad313c6c20834e410ba14ad3a5e7b20bf Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 12 Jun 2012 10:28:26 -0700 Subject: Material cleanup & bug fixes. --- assets/shaders/ReliefTunnel.frag.glsl | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'assets/shaders/ReliefTunnel.frag.glsl') diff --git a/assets/shaders/ReliefTunnel.frag.glsl b/assets/shaders/ReliefTunnel.frag.glsl index cee707db..5bd727cf 100644 --- a/assets/shaders/ReliefTunnel.frag.glsl +++ b/assets/shaders/ReliefTunnel.frag.glsl @@ -4,6 +4,7 @@ precision highp float; uniform vec2 u_resolution; uniform float u_time; +uniform float u_speed; uniform sampler2D u_tex0; void main(void) @@ -11,8 +12,10 @@ void main(void) vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; vec2 uv; + float time = u_time * u_speed; + float r = sqrt( dot(p,p) ); - float a = atan(p.y,p.x) + 0.5*sin(0.5*r-0.5*u_time); + float a = atan(p.y,p.x) + 0.5*sin(0.5*r-0.5*time); float s = 0.5 + 0.5*cos(7.0*a); s = smoothstep(0.0,1.0,s); @@ -20,7 +23,7 @@ void main(void) s = smoothstep(0.0,1.0,s); s = smoothstep(0.0,1.0,s); - uv.x = u_time + 1.0/( r + .2*s); + uv.x = time + 1.0/( r + .2*s); uv.y = 3.0*a/3.1416; float w = (0.5 + 0.5*s)*r*r; -- cgit v1.2.3