From cfb2f95cffd22d5da2694639a8f2f67baf417adc Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Tue, 10 Jul 2012 10:45:22 -0700 Subject: Removed the shaders that we do not have rights to. Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito --- assets/shaders/SquareTunnel.frag.glsl | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 assets/shaders/SquareTunnel.frag.glsl (limited to 'assets/shaders/SquareTunnel.frag.glsl') diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl deleted file mode 100644 index 1298a03a..00000000 --- a/assets/shaders/SquareTunnel.frag.glsl +++ /dev/null @@ -1,22 +0,0 @@ -#ifdef GL_ES -precision highp float; -#endif - -uniform vec2 u_resolution; -uniform float u_time; -uniform float u_speed; -uniform sampler2D u_tex0; - -void main(void) -{ - vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; - vec2 uv; - - float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); - uv.x = 0.5*u_time*u_speed + 0.5/r; - uv.y = 1.0*atan(p.y,p.x)/3.1416; - - vec3 col = texture2D(u_tex0,uv).xyz; - - gl_FragColor = vec4(col*r*r*r,1.0); -} -- cgit v1.2.3