From d4ca478ad313c6c20834e410ba14ad3a5e7b20bf Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 12 Jun 2012 10:28:26 -0700 Subject: Material cleanup & bug fixes. --- assets/shaders/Tunnel.frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'assets/shaders/Tunnel.frag.glsl') diff --git a/assets/shaders/Tunnel.frag.glsl b/assets/shaders/Tunnel.frag.glsl index 9deb52fb..def28e2e 100644 --- a/assets/shaders/Tunnel.frag.glsl +++ b/assets/shaders/Tunnel.frag.glsl @@ -4,6 +4,7 @@ precision highp float; uniform vec2 u_resolution; uniform float u_time; +uniform float u_speed; uniform sampler2D u_tex0; void main(void) @@ -14,7 +15,7 @@ void main(void) float a = atan(p.y,p.x); float r = sqrt(dot(p,p)); - uv.x = .75*u_time+.1/r; + uv.x = .75*u_time*u_speed + .1/r; uv.y = a/3.1416; vec3 col = texture2D(u_tex0,uv).xyz; -- cgit v1.2.3