From d4ca478ad313c6c20834e410ba14ad3a5e7b20bf Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 12 Jun 2012 10:28:26 -0700 Subject: Material cleanup & bug fixes. --- assets/shaders/Twist.frag.glsl | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'assets/shaders/Twist.frag.glsl') diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl index b7477747..ab66cdae 100644 --- a/assets/shaders/Twist.frag.glsl +++ b/assets/shaders/Twist.frag.glsl @@ -4,6 +4,7 @@ precision highp float; uniform vec2 u_resolution; uniform float u_time; +uniform float u_speed; uniform sampler2D u_tex0; void main(void) @@ -14,8 +15,10 @@ void main(void) float a = atan(p.y,p.x); float r = sqrt(dot(p,p)); - uv.x = r - .25*u_time; - uv.y = cos(a*5.0 + 2.0*sin(u_time+7.0*r)) ; + float time = u_time * u_speed; + + uv.x = r - .25*time; + uv.y = cos(a*5.0 + 2.0*sin(time+7.0*r)) ; vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz; -- cgit v1.2.3