From 96a0a8c916533eb5625816192ed38488f639326d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:00:20 -0800 Subject: Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/TwistVert.frag.glsl | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 assets/shaders/TwistVert.frag.glsl (limited to 'assets/shaders/TwistVert.frag.glsl') diff --git a/assets/shaders/TwistVert.frag.glsl b/assets/shaders/TwistVert.frag.glsl new file mode 100644 index 00000000..f8490615 --- /dev/null +++ b/assets/shaders/TwistVert.frag.glsl @@ -0,0 +1,32 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + +// texture sampler uniforms +uniform sampler2D u_tex0; +uniform sampler2D u_tex1; + +//uniform vec4 color; +//varying vec4 v_color; +varying float v_zNormal; +varying vec2 v_texcoord; + + +void main() +{ + vec3 col; + if (v_zNormal >= 0.0) + col = texture2D(u_tex0, v_texcoord).xyz; + else + col = texture2D(u_tex1, v_texcoord).xyz; + + gl_FragColor = vec4(col, 1.0); + //gl_FragColor = v_color; +} -- cgit v1.2.3 From f775fb752cac57a0c1f6c42c8c60f5ff329eab32 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:36:19 -0800 Subject: Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d. --- assets/shaders/TwistVert.frag.glsl | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 assets/shaders/TwistVert.frag.glsl (limited to 'assets/shaders/TwistVert.frag.glsl') diff --git a/assets/shaders/TwistVert.frag.glsl b/assets/shaders/TwistVert.frag.glsl deleted file mode 100644 index f8490615..00000000 --- a/assets/shaders/TwistVert.frag.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/* -This file contains proprietary software owned by Motorola Mobility, Inc.
-No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
-(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ - - -#ifdef GL_ES -precision highp float; -#endif - -// texture sampler uniforms -uniform sampler2D u_tex0; -uniform sampler2D u_tex1; - -//uniform vec4 color; -//varying vec4 v_color; -varying float v_zNormal; -varying vec2 v_texcoord; - - -void main() -{ - vec3 col; - if (v_zNormal >= 0.0) - col = texture2D(u_tex0, v_texcoord).xyz; - else - col = texture2D(u_tex1, v_texcoord).xyz; - - gl_FragColor = vec4(col, 1.0); - //gl_FragColor = v_color; -} -- cgit v1.2.3 From d5b216d9d6d2b8cb93106e8f8ca351089d05b41d Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Wed, 22 Feb 2012 11:52:31 -0800 Subject: Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials. Signed-off-by: Nivesh Rajbhandari --- assets/shaders/TwistVert.frag.glsl | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 assets/shaders/TwistVert.frag.glsl (limited to 'assets/shaders/TwistVert.frag.glsl') diff --git a/assets/shaders/TwistVert.frag.glsl b/assets/shaders/TwistVert.frag.glsl new file mode 100644 index 00000000..f8490615 --- /dev/null +++ b/assets/shaders/TwistVert.frag.glsl @@ -0,0 +1,32 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + +// texture sampler uniforms +uniform sampler2D u_tex0; +uniform sampler2D u_tex1; + +//uniform vec4 color; +//varying vec4 v_color; +varying float v_zNormal; +varying vec2 v_texcoord; + + +void main() +{ + vec3 col; + if (v_zNormal >= 0.0) + col = texture2D(u_tex0, v_texcoord).xyz; + else + col = texture2D(u_tex1, v_texcoord).xyz; + + gl_FragColor = vec4(col, 1.0); + //gl_FragColor = v_color; +} -- cgit v1.2.3