From b89a7ee8b956c96a1dcee995ea840feddc5d4b27 Mon Sep 17 00:00:00 2001 From: Pierre Frisch Date: Thu, 22 Dec 2011 07:25:50 -0800 Subject: First commit of Ninja to ninja-internal Signed-off-by: Valerio Virgillito --- assets/shaders/linearGradient.vert.glsl | 48 +++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 assets/shaders/linearGradient.vert.glsl (limited to 'assets/shaders/linearGradient.vert.glsl') diff --git a/assets/shaders/linearGradient.vert.glsl b/assets/shaders/linearGradient.vert.glsl new file mode 100644 index 00000000..aac9cbee --- /dev/null +++ b/assets/shaders/linearGradient.vert.glsl @@ -0,0 +1,48 @@ +/* +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +#ifdef GL_ES +precision highp float; +#endif + + +// attributes +attribute vec3 vert; +attribute vec3 normal; +attribute vec2 texcoord; + +//uniform mat4 u_shadowLightWorld; +//uniform mat4 u_shadowBiasMatrix; +//uniform mat4 u_vShadowLight; +//uniform vec3 u_lightPos; + +// matrix uniforms +uniform mat4 u_mvMatrix; +uniform vec3 u_eye; +uniform mat4 u_normalMatrix; +uniform mat4 u_projMatrix; +uniform mat4 u_worldMatrix; + +uniform vec4 u_color1; +uniform vec4 u_color2; +uniform vec4 u_color3; +uniform vec4 u_color4; +uniform float u_colorStop1; +uniform float u_colorStop2; +uniform float u_colorStop3; +uniform float u_colorStop4; +uniform vec2 u_cos_sin_angle; +//uniform int u_colorCount; // currently using 4 + +varying vec2 v_uv; + + +void main(void) +{ + gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; + v_uv = texcoord; +} -- cgit v1.2.3